Ander00
First Post
I should probably have said "in our other games", though that may also be part of the reason. "No" pretty much was the default answer you'd get from one DM for a while. He had a tendency to allow the most broken stuff as long as it had the WotC seal, but was still afraid that a "Yes" to the littlest thing in-game could upset the precarious imagined balance.I don't think it is so much people would be used to "no" as much as people are still used to the whole DM vs. Players mentally that has been fostered in the past.
Another had a clear vision of how the story would unfold, cut-scenes and all, and if you wanted to do something in those, you'd pretty much get the same answer (a style that may work, but 3.5 is a decidedly poor framework for, in my opinion). A problem that was less pronounced when he ran published modules.
cheers