MichaelSomething
Legend
What does rule 0 have to do with what HP represent?
I mentioned HP representation as an example of a concept that is mentioned but not properly reinforced throughout the book...
What does rule 0 have to do with what HP represent?
When 3.5 scrapped rule zero, the game was inevitably doomed:
I had players both in 3.5 and 4e, who ruined games by arguing that the DM needs to play by the rules as written and may not change something to better fit the situation.
I don´t have my books here... so i can´t do a quote battle with you. Wish I could though...I don't remember this at all. Where did Monte Cook say the DM shouldn't modify things or improv things, etc. when presented with unknown situations, or even situations where there are rules but no one is quite sure how to handle them?
He says quite the opposite. That understanding the foundation of the game is important for the DM because it allows them to make good judgement and alter the game in sound and logical ways that are fair to the players.
I was just checking to be sure. Monte actually says specifically
"The ability to use the mechanics as you wish is paramount to the way roleplaying games work—providing a framework for you and the players to create a campaign."
So, no, that wasn't from 3.X, at all. He even uses the term paramount for crying out loud. Crawl back into your cave.
I am 100% certain that my ideal could never be reached by rules alone.I think the rules should be written well enough that rule 0 is not needed. That may be a pipe dream, but eh.
The opposed votes seem to be expressing this, and to me that is surprising.To be clear, I think that rule 0 means that the DM can change or ignore the rules on the fly during play. This wouldn't be house ruling, which I take to mean changing the rules before play begins.
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1st: stop telling me what I want to say.How much more can they do before it's simply annoying? It's up to the DM and players to decide how they want to play. The book explains that rules can be changed as much as you would like but it gives guidelines for doing so. I don't know how explicit you want something to be.
What you meant to say probably was that 3.X encouraged players to learn the rules and have control over their characters (via rules) in ways that they hadn't previously. Which causes conflict where possibly before there wasn't much or any. Which boils down to an issue between humans, not the presence or lack of rule zero.
3.X reinforced rule zero. To say it scrapped it is just a lie.