RivetGeekWil
Lead developer Tribes in the Dark
Recipes aren't important unless you feel they are. Or you want your food to not taste like ass.
While I'm very much on the side of not wanting rules that simulate reality, the foundation of the game's mechanics makes a huge difference. There is a fundamental shift in play style and overall feel between player-facing rules against a static threshold (Blades in the Dark), 4dF (Fate), and Cortex Prime's roll and keep 2 opposed dice pools. I run BitD, Fate, and Cortex Prime under similar fiction-first principles but the rules provide a lot of nuance.
While I'm very much on the side of not wanting rules that simulate reality, the foundation of the game's mechanics makes a huge difference. There is a fundamental shift in play style and overall feel between player-facing rules against a static threshold (Blades in the Dark), 4dF (Fate), and Cortex Prime's roll and keep 2 opposed dice pools. I run BitD, Fate, and Cortex Prime under similar fiction-first principles but the rules provide a lot of nuance.