Sir Osis of Liver
Explorer
i'm wondering if UA and the up coming rules compendium might not end up becoming something of a 4e primer. that and the new star wars book.
"Saves" are mentioned here:Simplicity said:I haven't seen a mention of AC stays... I would be surprised if they didn't go with the Fort/Ref/Will Defense mechanic of SWSE...
BRC said:Before we begin play, another player is giving Rich grief about one of Rich’s character’s abilities that grants the rest of us a blanket +2 to saves; it just ain’t sexy. Rich says something like, “I don’t know, I doubt I’ll use it that much, but who knows, maybe everyone in the party will get entangled.”
Sure enough, not 10 minutes later this fire-crazed flame priest has entangled half the party with fire snakes! Rich throws up his +2 to saves and, voila, at least two of us get free immediately. I guess that power isn’t so corner case after all.
Someone said:Since I miss the rules scoops in the old Eric Noah's 3rd edition web site, I'll start this thread. I intended to include only specific data, like "attacks of opportunity disapear or are thoroughly revamped" instead of geneal statements like "combat is streamlined"
Alignment will not be as it is now. Andy Collins doesn't want it as a mechancial element, Bill backs him, so Andy's getting his way.
Will magic item creation use XP? No. Hell No! XP are not a resource. So says Andy, and again, he gets his way. Likewise, no monsters eating XP.
Wulf Ratbane said:See Unearthed Arcana, page 214, for some insight into a couple of changes:
a) Fixed XP for monsters; "buying" encounters from a fixed pool of XP
b) XP costs for magic items out-- if you read that section in UA, fixed XP for monsters causes fixed XP costs to go wonky. From this, you can probably extrapolate...
c) XP costs for spells are out.
Backed up, of course, by Andy Collins saying explicitly that XP are not a resource to be spent.
At any rate, if you want to know what he was thinking and why, UA p.214 is a good place to look.
XP will be easier; no more comparing CR to party level to find out how much they're worth. CR is also gone, melded into monster level. To build an encounter, you determine the XP value you want, and then pick out monsters that total that XP value. This should also make it easier to modify encounters.
Plane Sailing said:Had you already heard it, or were you making a brilliant prediction![]()