Jeremy
Explorer
Having fun at work again. Check this guy out. This is a great 17-19th level party challenge encounter that as opposed to the usual 4 round combat, could go on and on and on. I maxed his hit points for just that reason. This is a good old fashioned knock-down drag out butt kicking battle that is guaranteed to last at least a little while even against 300 damage spirited charges, targeted meteor swarms, and 4 attacks of 10d6 sneak attack damage.
I love 3e.
Nendagan, Male Glabrezu Barbarian5 Frenzied Berserker5 CR 25; Size:H Type Outsider; HD (10d8)+(5d12)+(5d12)+220; hp 420; Init +1 (+1 Dex); Spd Walk 50'; AC 40 (flatfooted 35, touch 13), Bite +31 (1d4+7) and 2 Claws +31/+31 (1d3+7) and 2 Pincers +33/+33 (2d6+15); SA: Summon Tanar'ri (Sp), Spell-like Abilities (Sp), Improved Grab (Ex), Detect Magic (Su), True Seeing (Su), Rage 2/day, Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked), Supreme Cleave, Deathless frenzy, Frenzy 3/day, Improved power attack, Poison/Electricity Immunity (Ex), Cold/Fire/Acid Resistance 20 (Ex), Telepathy(Su); Vision: Darkvision (60') AL: CE; Sv: Fort +26, Ref +10, Will +16; Str 35 (41), Dex 12, Con 32, Int 20, Wis 24, Cha 22
Skills and Feats: Bluff +29, Climb +20, Concentration +34, Hide +16, Intimidate +31, Jump +20, Knowledge (Religion) +8, Knowledge (The Planes) +16, Listen +38, Move Silently +24, Scry +28, Search +28, Sense Motive +30, Spellcraft +28, Spot +38, Swim +21, Wilderness Lore +30; Cleave, Destructive Rage, Intimidating Rage, Multiattack, Power Attack, Remain Conscious
Possessions: Bracers of Armor +8, Ring of Nine Lives*, Belt of Giant Strength +6, Amulet of Health +6, Ring of Speed**
Telepathy (Su): A glabrezu can communicate telepathically with any creature within 100 feet that has a language.
Spell-Like Abilities: At will-burning hands, chaos hammer, charm person, confusion, death knell, deeper darkness, desecrate, detect good, dispel magic, enlarge, mirror image, reverse gravity, shatter, and unholy blight. These abilities are as the spells cast by a 10th-level sorcerer (save DC 16 + spell level).
A glabrezu also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer. Seven times per day it can cast power word, stun as a 15th-level sorcerer.
Improved Grab (Ex): To use this ability, the glabrezu must hit a Medium-size or smaller opponent with a pincer attack. If it gets a hold, it deals automatic pincer damage each round the hold is maintained.
Summon Tanar’ri (Sp): Once per day a glabrezu can attempt to summon 4d10 dretches or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success.
Detect Magic (Su): Glabrezu continuously detect magic as the spell cast by a 12th-level sorcerer.
True Seeing (Su): Glabrezu continuously use true seeing as the spell cast by a 12th-level cleric.
Skills: Glabrezu receive a +8 racial bonus to Listen and Spot checks.
Strategy and Combat: You just been Planar Binded to the Prime Material and assigned to kill an enemy mage. But your wizard would-be master didn't word the agreement very well and you twisted it. You'll kill the enemy mage eventually, but for now you've got 72 hours in which to spill as much blood, bring as much terror, and reven in as much carnage as is demonically possible. The ring of nine lives you received as payment for your task is the best part.
Everytime you are brought to 0 hp or less the ring casts heal on you. If you fail a saving throw to a spell (and with +28 to spell craft you'll know exactly when to use this) you can expend a charge and automatically pass the save. This ring has 9 charges in it currently.
Have fun!
*Ring of Nine Lives can be found in Magic of Faerun.
**Ring of Speed can be found on the Wizards of the Coast Official Website. (It grants permanent, always-on haste.)
I love 3e.
Nendagan, Male Glabrezu Barbarian5 Frenzied Berserker5 CR 25; Size:H Type Outsider; HD (10d8)+(5d12)+(5d12)+220; hp 420; Init +1 (+1 Dex); Spd Walk 50'; AC 40 (flatfooted 35, touch 13), Bite +31 (1d4+7) and 2 Claws +31/+31 (1d3+7) and 2 Pincers +33/+33 (2d6+15); SA: Summon Tanar'ri (Sp), Spell-like Abilities (Sp), Improved Grab (Ex), Detect Magic (Su), True Seeing (Su), Rage 2/day, Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked), Supreme Cleave, Deathless frenzy, Frenzy 3/day, Improved power attack, Poison/Electricity Immunity (Ex), Cold/Fire/Acid Resistance 20 (Ex), Telepathy(Su); Vision: Darkvision (60') AL: CE; Sv: Fort +26, Ref +10, Will +16; Str 35 (41), Dex 12, Con 32, Int 20, Wis 24, Cha 22
Skills and Feats: Bluff +29, Climb +20, Concentration +34, Hide +16, Intimidate +31, Jump +20, Knowledge (Religion) +8, Knowledge (The Planes) +16, Listen +38, Move Silently +24, Scry +28, Search +28, Sense Motive +30, Spellcraft +28, Spot +38, Swim +21, Wilderness Lore +30; Cleave, Destructive Rage, Intimidating Rage, Multiattack, Power Attack, Remain Conscious
Possessions: Bracers of Armor +8, Ring of Nine Lives*, Belt of Giant Strength +6, Amulet of Health +6, Ring of Speed**
Telepathy (Su): A glabrezu can communicate telepathically with any creature within 100 feet that has a language.
Spell-Like Abilities: At will-burning hands, chaos hammer, charm person, confusion, death knell, deeper darkness, desecrate, detect good, dispel magic, enlarge, mirror image, reverse gravity, shatter, and unholy blight. These abilities are as the spells cast by a 10th-level sorcerer (save DC 16 + spell level).
A glabrezu also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer. Seven times per day it can cast power word, stun as a 15th-level sorcerer.
Improved Grab (Ex): To use this ability, the glabrezu must hit a Medium-size or smaller opponent with a pincer attack. If it gets a hold, it deals automatic pincer damage each round the hold is maintained.
Summon Tanar’ri (Sp): Once per day a glabrezu can attempt to summon 4d10 dretches or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success.
Detect Magic (Su): Glabrezu continuously detect magic as the spell cast by a 12th-level sorcerer.
True Seeing (Su): Glabrezu continuously use true seeing as the spell cast by a 12th-level cleric.
Skills: Glabrezu receive a +8 racial bonus to Listen and Spot checks.
Strategy and Combat: You just been Planar Binded to the Prime Material and assigned to kill an enemy mage. But your wizard would-be master didn't word the agreement very well and you twisted it. You'll kill the enemy mage eventually, but for now you've got 72 hours in which to spill as much blood, bring as much terror, and reven in as much carnage as is demonically possible. The ring of nine lives you received as payment for your task is the best part.
Everytime you are brought to 0 hp or less the ring casts heal on you. If you fail a saving throw to a spell (and with +28 to spell craft you'll know exactly when to use this) you can expend a charge and automatically pass the save. This ring has 9 charges in it currently.
Have fun!
*Ring of Nine Lives can be found in Magic of Faerun.
**Ring of Speed can be found on the Wizards of the Coast Official Website. (It grants permanent, always-on haste.)