ShadowDenizen
Explorer
I think tabletop/RPG gaming relies on MANY factors, not just the ruleset being used.
My Monday-night group alternates systems. Currently we're using "Basic Fantasy" for our fantasy-worlld gaming, and it's served our needs pretty well, though it has been tweaked a bit [notably to add a small list of skills/specialites releveant to our PC backgrounds.]. (For reference, the group [including myslef] is mostly rules-light people, but we have a few optimizers/crunchy folks)
BUT, for our Super-Heroes we're trying "Icons" (which is a Fate-based system), which isn't sitting well with our group thus far, and we're considering switching to crunchier Mutants and Masterminds 3E.
Moreover, in our Saturday by-the-book Pathfinder game, (which includes 1 COMPLETE newbie to RPG'ing), we're rolling through 10-hour session with very few rules questions, and the new player has really gotten into the groove and proved his worth in playing a Sorcerer (which is, IMO, one of of the more complex of the "Core" PF classes.)
So, it's more about the players temperaments and knowledge than it is about the actual rules, in my experience..
I also just read the thread about the "Time Study" of rules light vs. rule-cruchy games, and I'm not sure how accurate an assessment that seems to me; unless I missed it, it's not noted the experience of the players overall with RPG's or their experiences witht he given rulesets listed.
My Monday-night group alternates systems. Currently we're using "Basic Fantasy" for our fantasy-worlld gaming, and it's served our needs pretty well, though it has been tweaked a bit [notably to add a small list of skills/specialites releveant to our PC backgrounds.]. (For reference, the group [including myslef] is mostly rules-light people, but we have a few optimizers/crunchy folks)
BUT, for our Super-Heroes we're trying "Icons" (which is a Fate-based system), which isn't sitting well with our group thus far, and we're considering switching to crunchier Mutants and Masterminds 3E.
Moreover, in our Saturday by-the-book Pathfinder game, (which includes 1 COMPLETE newbie to RPG'ing), we're rolling through 10-hour session with very few rules questions, and the new player has really gotten into the groove and proved his worth in playing a Sorcerer (which is, IMO, one of of the more complex of the "Core" PF classes.)
So, it's more about the players temperaments and knowledge than it is about the actual rules, in my experience..
I also just read the thread about the "Time Study" of rules light vs. rule-cruchy games, and I'm not sure how accurate an assessment that seems to me; unless I missed it, it's not noted the experience of the players overall with RPG's or their experiences witht he given rulesets listed.
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