Rules Interpretation vs. House Rules

Mistwell

Crusty Old Meatwad
Part of another thread inspired me to bring up this larger subject for everyone to debate.

How do you interpret the rules of D&D? Where would you draw the line between rules interpretation, and house ruling? What sources do you use to interpret the rules? Which of those sources do you think are binding, and which are non-binding but helpful advice?

I believe there are basically three types of rules interpreters. I think all three are equally legitimate methods of interpreting the rules, just different. I'm not judging any of these types as being better or worse than the other types. I also don't think these are the only possible types of rules interpreters, that there are not variations on these types, or that the list is complete. I invite criticism, comments, and questions regarding this list.

Also, please don't take the title of each type as meaning anything political or psychological, or having any meaning towards how people think about the world in general. A conservative person might be a liberal constructionist, and a liberal person might be a strict constructionist. They are just titles (honest).

1. The strict constructionist. These folks view the core rule books as basically holy books. The text of the rules, rather than the intent or real world logic, is what is most important to the strict constructionist. Nothing outside those books, other than official errata to those books, is "official rules". That means splatbooks, expansion books, campaign books, customer service email advice, sage advice in Dragon magazine, sage advice in email, advice of people who participated in the creation of rules but who no longer are directly employed by WOTC (such as Monte Cook and Sean Reynolds), the official FAQ (though some strict constructionist place this along with the Official Errata), and real world logic (which has little bearing on a fantasy game that uses magic, to a strict constructionist) have little to no use for rules interpretation. The text means just what it says in the core rules and official errata, and the rest is just useful for making a house rule.

2. The moderate constructionist. These folks accept some parol evidence to help interpret the core rules, as long as that advice is in a public forum sufficient to show some backing by WOTC of that text. The intent of the rules, rather than the strict text of the rules or real world logic, is what is most important to the moderate constructionist. Therefore, anything publicly produced by the drafter of the rules (WOTC) is useful in interpreting the intent of the core rules text. The official WOTC errata, splatbooks (by WOTC), expansion books (by WOTC), campaign books (by WOTC), sage advice published in Dragon magazine, and the official FAQ are all part of interpreting the rules in the core rule books. However, advice or rules statements from non-public sources, or non-WOTC sources, are not a direct part of this process. Such questionable sources include customer service emails, sage advice emails, advice of people who participated in the creation of the rules (such as Monte Cook), and real-world logic can be useful in interpreting the rules, but often as not it is just as useful for making a house rule.

3. Liberal constructionist. These folks accept parol evidence to help interpret the core rules, as long as that advice is logical. Logical rules, rather that WOTCs intent or the strict text of the rules, is what is most important to the liberal constructionist. Therefore, any logical advice on the rules are useful in interpreting the core rules text. The official errata, splatbooks, expansion books, campaign books, sage advice both published in Dragon magazine and in email, the official FAQ, WOTC customer service advice in emails, advice of people who drafted some of the rules to begin with (whether or not they are currently employed by WOTC), and third party advice are all part of interpreting the rules in the core rule books, as long as those text or advice are logical. Something becomes a house rule, instead of a rules interpretation, when it finds no good support from logical sources as an interpretation of existing core rules, but is instead an entirely new rule.
 

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I would put the Dragon Mag Sage Advice in the first type. It's not rules additions or interpretations (at least to me), but rather a clarification of sometimes poorly-worded text in the core books.
 

SO if I am rightwing republican conservatists what would I be? And Leftwing Liberalist democrat? There has to be a moderate interpretation actually.

Example: Spot check -1 for every 10 feet. If I am in a barewalls, bare floor, flat, well lit room thats 100 feet across and I have a 8 Wisdom, why would I not be able to see, no matter what, a hiding rogue who has a +10 to his hide? Rules need to be somewhat interpretive. If they are taken literally too much then you have absurd situations.
(The math, d20-11 < d20+10)

D&D3E was about making things simple yet practical, not about making absolute rules for every situation.
 

1) I believe that (in theory) as soon as you step outside what is precisely written down in the rules, errata and faq, then it's a houserule. As such, it should be presented to players beforehand, and the groups opinion of a whole should be considered.

However

2) I don't believe that a session should be played like that. I believe that in a nightly session, you should go with what's logical and consistant. Nothing spoils a good run of gaming like a complex rules argument. You should take the time outside the session to review the rules, and consider them as you would in 1).

I also believe that you should always be aware when you are houseruling - I don't think that intentionally twisting the meaning of a rule, or ignoring what's written and going with the intent is sufficient for someone to say "but that's what the rule says" - they're deluding themselves. You should come right out, say "this is a houserule" and then give the houserule the same consideration you would any other houserule.
 

I interprete rules by juggling different methodes.
Text - what does it say in the book.
Intent - what was (probably) the intent of the rules makers.
Reason - why was the rule made.
Abuse - what possible abuse could be prevented/allowed by a particular interpretation.
 

Fenes 2 said:

Abuse - what possible abuse could be prevented/allowed by a particular interpretation.

I think you are very correct on this last one. Potential abuse seems to play a role in most peoples interpretation. Strictly reading the rules is often done to prevent abuse, focusing on the intent has as part of its purpose the prevention of abuse, and of course use of real world logic is primarily focused on the abuse-factor.

I think this brings up another intertesing aspect, however. If abuse were removed from the equation, would your opinion on a rules interpretation often change?

For example, lets say you are a strict constructionist, and you are faced with a rules interpetation question. Interpreting a rules as result A would favor a use of a rule that gives more power to a character, resulting in abuse. Result B gives no additional power to that player. Are you more likely to interpret towards Result B? Does your opinion change if neither A or B results in abuse?

I believe that, if the result can change based on the ramifications of the decision, then you are applying at least some form of liberal construction (using real world logic to interpret the rules, rather than just the text or intent of the rule itself). That's fine, but I believe if that is the case, for purposes of consistency, you should not act like "the rules are the rules" in other situations. If logic is an important factor, then saying "that source of advice on the rules is meaningless because it is not from the core rules/publically published/an official source/etc.." is an inconsistent position (and a bit unfair to your fellow players, who are at a disadvantage in advocating their case if the rules of the game become a moving target). Advice from any source, if logical, should be just as meaningful to logical rules interpretation as the official core rules text.
 

I lean to the "If the DM judges something unbalanced/abusing, out it goes no matter if Gary Gygax himself chiseled it into stone plates on Mount Sinai.
 

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