Flyspeck23
First Post
Because my players failed miserably on the last adventure, I'd like to assemble a list of dungeon crawling rules. I'll start:
- Always clear out a level before advancing. Or else you could miss important hints.
- Make sure that you've got enough healing power. Some wands of cure light wounds aren't that much help for mid-level characters.
- Never carry standard equipment. For example, if you usually carry a 10 foot pole, get a 12 foot one instead. (Hey, a Fuzzy Knight reference
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Your turn
- Always clear out a level before advancing. Or else you could miss important hints.
- Make sure that you've got enough healing power. Some wands of cure light wounds aren't that much help for mid-level characters.
- Never carry standard equipment. For example, if you usually carry a 10 foot pole, get a 12 foot one instead. (Hey, a Fuzzy Knight reference

Your turn
