Bennet Hoenheim
Explorer
Rules Notations on Destiny Points
You can spend a Destiny Point at any time provided you have one, it does not need to be related to your Destiny; unless your GM determines otherwise.
You can use a DP -no action required- once per encounter, to "Act out of turn" without interrupting somebody else's turn. You effectively gain an extra round worth of actions which you could then use to make attacks (which you could make natural 20s with more Destiny Points) and change your position in the initiative order thereon.
Note that unless you have the Quicken Power Force secret, you cannot interrupt somebody else's turn by spending a Destiny Point (using a Force Power, as an immediate action for instance). Also note that on your turn, your opponent could spend a DP to counter attack your game mechanics doing the same (once per encounter).
A Destiny Point spent to cause your attack to miss makes the attack miss (even if you spent a Destiny Point for an automatic natural 20). You cannot then spend another Destiny Point to have your missed attack suddenly hit again.
When using a vehicle weapon, you cannot apply any effect that causes an automatic natural 20 or automatic critical hit (such as spending a Destiny Point or using serenity), unless a rule specifies that it can be used with vehicle weapons.
When creating a character higher than 1st level, give it the maximum Force Points for its current level (generally 5 + 1/2 character level) and a number of Destiny Points equal to its character level divided by 5 (rounded down to a minimum of 1).
You can spend a Destiny Point at any time provided you have one, it does not need to be related to your Destiny; unless your GM determines otherwise.
You can use a DP -no action required- once per encounter, to "Act out of turn" without interrupting somebody else's turn. You effectively gain an extra round worth of actions which you could then use to make attacks (which you could make natural 20s with more Destiny Points) and change your position in the initiative order thereon.
Note that unless you have the Quicken Power Force secret, you cannot interrupt somebody else's turn by spending a Destiny Point (using a Force Power, as an immediate action for instance). Also note that on your turn, your opponent could spend a DP to counter attack your game mechanics doing the same (once per encounter).
A Destiny Point spent to cause your attack to miss makes the attack miss (even if you spent a Destiny Point for an automatic natural 20). You cannot then spend another Destiny Point to have your missed attack suddenly hit again.
When using a vehicle weapon, you cannot apply any effect that causes an automatic natural 20 or automatic critical hit (such as spending a Destiny Point or using serenity), unless a rule specifies that it can be used with vehicle weapons.
When creating a character higher than 1st level, give it the maximum Force Points for its current level (generally 5 + 1/2 character level) and a number of Destiny Points equal to its character level divided by 5 (rounded down to a minimum of 1).