Priscilla, welcome to the boards, and congratulations for taking up DMing! A couple of things to think about:
- a few penalties go a long way. You might be better off describing awful dreams than removing sleep. Players hate penalties that they can do nothing to resist.
- elves will likely be immune.
- Arcane spellcasters are going to get boofed, while divine casters will remain relatively unaffected.
- Expect for people to try things like sleeping in a rope trick, in case sleeping in an extra-planar space helps. Let them try clever things to avoid penalties, and let these succeed unless there's a good reason why they don't.
Can you tell us your plot? Or do your players come here too?
Khorod said:
Over the course of a few months- A REM cycle is 2.5 hours or so (IIRC). Your average human needs 2.5 to three of these per night.
So as you drop REM cycles, the character should take damage at 1/3 the rate for losing one cycle, 2/3 rate for losing two, etc.
That's not actually how it works, Khorod. A sleep cycle is approximately 90 minutes long. As a result, most people go through 4-5 per night. Each sleep cycle consists of 5 stages of sleep: stage 1 and 2 (light sleep), stage 3 and 4 (deep, recuperative sleep), and REM sleep (when you mostly dream). Deep sleep happens most in the first 4 hours, and is important in terms of physical health. REM sleep occurs in a greater proportion in the latter half of the sleeping period, and helps deal with mental fatigue.
The average person needs 8 hours of sleep to remain fully unaffected. Most people can get by for one or two days on very short sleep with few side effects. After that, though, fatigue begins to take its toll. In terms of reaction time and the ability to reason logically, being awake for 24 hours is equivalent to a .10 blood alcohol level. Yup, really tired people act similar to folks who are drunk. Also expect irritability and poor judgment.
If you want to be accurate, penalties for sleepiness should be magnified between the hours of 11pm and 6am (or halve penalties during the waking hours.) It is much harder to stay awake and function during this stretch of the night than it is during the day. It's also very, very difficult under normal circumstances for people in the real world to stay awake for more than two days. Even a day and a half is tough.
Heh - can you tell what I do for a living?
I really like your ideas for for ability loss, though. For maximum realism I think I'd change them a bit to add an additional -1 dex and -1 con penalty. Sleep deprived individuals become both clumsier and slower. In addition, your body's immune system takes a serious hit when you're sleep deprived. This means that per full 24 hours without sleep, non-elves would suffer temporary damage of (-2 wis, -1 int, -1 cha, -1 dex, -1 con). I'd also rule that you'd fall asleep instead of dying if your con hits 0, and that ability damage heals at 1 point (in each ability) per hour spent sleeping. One good night's sleep can undo most damage from sleep deprivation.