rules or world first?

Which do you perfer first in a setting book?

  • Rules and mechanics

    Votes: 12 10.2%
  • setting information

    Votes: 86 72.9%
  • doesn't matter

    Votes: 20 16.9%

In-so-far as the rules serve to describe how the setting works and what is possible in the setting, I prefer they go first. But only those rules necessary to adequately describe the setting when the setting in question is tied to a previously published game. When dealing with a game with an explicit setting then the rules should be as comprehensive as possible.

For instance, if the game your setting is tied to has one mechanic for computer use, and computers work differently in your setting, then a modified computer use mechanic would be appropriate. But be sure to include a notification that the setting's computer use rules take precedence over the core rules'.
 

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Kahuna Burger said:
I voted setting first, but I want it first and third, and rules second and last. Thats the way the oathbound book was (iirc). First the setting, in fairly broad strokes, but definitly everything you needed to evaluate it. Then the new races, major rules additions, etc. Then more highly detailed setting info for the actual running of the campaign. Then the detailed miscelaneous crunch like new spells, items, monster details.

Seconded.
 



I'll jump on the "what KahunaBurger said" bandwagon.

My preferred format is a short fictional intro that clearly and vividly depicts what playing in the world is supposed to be like-- ideally, the game actually supports this-- followed by a broader overview of the setting, including some notes on tone and style. Then, you get into the player rules-- the new classes, the feats, the equipment, the magic items, the PrCs-- and a deeper, more detailed section for the DM outlining the big organizations, the nations, the religions, and the geography.

All of these sections can be interspersed with other fiction vignettes, provided they are also short, clear and evocative. This is one thing that Gamma World d20 did extremely well in my opinion.
 

I like the way it's done in the Eberron book. First a short intro to the setting, showing the highlights and what makes it different from "Fantasy Setting 1A". Then go over the special rules of the setting, interspersed with explanation on how the crunch fits into the setting ("This is the Exorcist prestige class. It is used by those priests of the Silver Flame who focus on fighting outsiders."). After that, go into the detail of the fluff.
 

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