Gryph
First Post
Very true. My Paragon tier Dragonborn Fighter with Scion of Arkhosia for his Paragon Path had an overland flight speed of 12. I was good at climbing, but didn't really need to be anymore. I could just fly up, and then put in a piton and drop a rope to the rest of the party.
Exactly. If you always want mundane things to be a challenge, then end your campaigns in the Heroic tier. Paragon and Epic are meant to be played as if your characters are living legends. Heck, just look at the descriptions on some of those Epic Destinies! Undying Warrior? Demi-God? These characters are beyond being simply mortal, and should routinely be crushing entire armies under their boot...but a simple oiled rope should be able to stop them?!?!
And if that cool Paragon Path or ED gives them a way to trivialize the getting over the obstacle then more power to them. To me, Undying Warrior doesn't imply oiled rope climbing champion.
In many cases they do spend resources on it. A Fighter has 3 skill choices, one of which might go to Athletics if he wants to be good at climbing. He must also bump his STR score every level in order to remain good at it and keep up with the scaling. Yes, he was probably going to do that anyway since it's his primary stat, but that doesn't change the fact that it's a resource.
Even without "spending resources", and just relying on natural level scaling, characters don't get as powerful as you seem to think. A Wizard with a starting 8 in STR is going to have a -1 to climb at level 1. He'll have difficulty even climbing a simple rope (I know, we had one in our party like that once...had to use a STR check to haul him up the wall with a rope around his waist, which was not very "heroic").
At level 21, he'll have a 10 in STR, and a +10 bonus due to the half-level increase. So now, this Wizard that has been adventuring for years at this point, fighting alongside his companions and bringing nations to their knees, and is perhaps now preparing to create a dimensional gate to the Far Realm to fight the Mind Flayer scourge, can finally climb a rope pretty easily. Climbing up a rough cliff wall though? That's still moderately difficult and would be helped quite a bit by having some decent climbing gear.
How is this something that's utterly breaking the game? Sure, the Fighter can climb even sheer, smooth surfaces with ease, but that's his job! How many times have we seen the warrior in armor scaling the outside of the castle? Or climbing the cliff to surprise his enemies? Heck, how many times have you seen images of real life free climbers doing unthinkable things with their bare hands? A 21st level Fighter is so much more than these real life examples, and should be able to accomplish those tasks with ease!
Yep the fighter who keeps improving his strength will find it easier to climb as he levels the way I set DCs. The level 21 Wizard still has a strength of 8 and is still carrying some gear and I think he should still struggle to climb a rope. Let him use some of his now vast magically resources to overcome the challenge, it's ridiculous for him to be trying to climb.
By level 21, the typical fighter will have spent about as much time doing challenging climbs as a good weekend for an expert free climber. I find the notion that slaughtering my foes with my weapons makes me a better climber, to be laughable.
If you like the super hero style of high level play that's cool and I would never try to talk you out of it. I prefer my heroes to still be mortal, even at high levels.