Li Shenron
Legend
I still don't see any reason for these additions to the game:
- Action points
- Second wind
- Bloodied condition
AP to generically grant an extra action... meh. I would have understood the point if they granted (a) a last-resort save from death or (b) the possibility of peforming something beyond your limits. An extra action is tactically worth, but I don't see any reason why this should be a core rule (especially since the current design is all gamist/abstract and has no in-game explanation).
Second wind is basically in the same league, although I don't know exactly what it's for. Is it just an option to get some healing? If that's it, then there is not much reason for this rules as well, since the game has already a lot of healing chances everywhere.
Bloodied at least seems to be the most likely to receive extensive support by other rules, meaning that probably there will be lots of powers or feats which work depending on being blooded (you or your target). As such at least it could become an extensive enough part of the game. However besides the metagame advantage of opening up more design options, I still don't see any in-game reason to really have it...
- Action points
- Second wind
- Bloodied condition
AP to generically grant an extra action... meh. I would have understood the point if they granted (a) a last-resort save from death or (b) the possibility of peforming something beyond your limits. An extra action is tactically worth, but I don't see any reason why this should be a core rule (especially since the current design is all gamist/abstract and has no in-game explanation).
Second wind is basically in the same league, although I don't know exactly what it's for. Is it just an option to get some healing? If that's it, then there is not much reason for this rules as well, since the game has already a lot of healing chances everywhere.
Bloodied at least seems to be the most likely to receive extensive support by other rules, meaning that probably there will be lots of powers or feats which work depending on being blooded (you or your target). As such at least it could become an extensive enough part of the game. However besides the metagame advantage of opening up more design options, I still don't see any in-game reason to really have it...