Rules that would be realistic, but be a real drag to have to use


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Stamina of any sort. The average DnD character does stuff every day that would put multiple Iron Man athletes in the grave from exhaustion.

True. Some people complained the stamina rules in Ars Magica 4e were onerous; speaking from experience with armored combat, I thought they were generous.
 

Wik mentioned it earlier: realistic healing would take forever ... that's 12 inches of steel through your gut. If you survive the complications, when do you plan on adventuring again? Next year?

//H

It gets worse. If we used real world injury dynamics, a single fireball would kill everybody. Not because of the fire (althoug those burns all over your body would probably lead to some nasty infections) but because the concussive force in the explosion would basically destroy your lungs.

Explosion injuries are very, VERY bad.

Hell, a twenty foot fall puts someone in the rapid transit category just as quickly as a heart attack or a stabbing. Hell, were it me, I'd prefer the stabbing out of those three.

Pretty much any injury would leave you recuperating for months. And not in a "I heal 1 hp a day" sort of recuperating. More like "I sit on my couch and watch MSNBC for eight hours a day, more when it's lockdown marathon time, and absently wonder if I'd be able to handle prison life".

I'm glad even so-called "realistic" games don't try to model real world injuries. Because, well, it'd be a very boring game.
 

Hell, a twenty foot fall puts someone in the rapid transit category just as quickly as a heart attack or a stabbing. Hell, were it me, I'd prefer the stabbing out of those three.

Just recently where I live, a bouncer king-hit (suckerpunched) an retired athlete who fell to the ground and bumped his head on the concrete. It killed him. In a similar situation, a gang of young thugs attacked a guy on the street, kicking him while he was down. It killed him. Both of these groups expressed surprise at the end result but I have very little sympathy for them. When I was young, there were 'rules' about manly conduct. You don't sucker-punch people, and you don't kick them while they are down. Unfortunately, no one seems to have passed these on. Either that, or the "kids of today" don't think they apply to them.

Sorry, that wasn't the point of my post - I got carried away. My point is that life can be fragile. Just about anything can kill you. Punching someone in the the head can kill them. Kicking someone while they are down is extremely dangerous and can kill them. Falling off your bike can kill you.

I am not sure if this is what we want our rules to reflect!
 

When I was young, there were 'rules' about manly conduct. You don't sucker-punch people, and you don't kick them while they are down. Unfortunately, no one seems to have passed these on. Either that, or the "kids of today" don't think they apply to them.

If it makes you feel any better, people have been sucker punching, swarming, and kicking-others-when-down since the dawn of time. Not to mention stabbing in the back, gang raping, and looting for pleasure.

The idea that "kids today" are a bunch of thugs and "we in the old days" were men of honor is a ridiculous (though common) meme.
 

Just recently where I live, a bouncer king-hit (suckerpunched) an retired athlete who fell to the ground and bumped his head on the concrete. It killed him. In a similar situation, a gang of young thugs attacked a guy on the street, kicking him while he was down. It killed him. Both of these groups expressed surprise at the end result but I have very little sympathy for them. When I was young, there were 'rules' about manly conduct. You don't sucker-punch people, and you don't kick them while they are down. Unfortunately, no one seems to have passed these on. Either that, or the "kids of today" don't think they apply to them.

Sorry, that wasn't the point of my post - I got carried away. My point is that life can be fragile. Just about anything can kill you. Punching someone in the the head can kill them. Kicking someone while they are down is extremely dangerous and can kill them. Falling off your bike can kill you.

I am not sure if this is what we want our rules to reflect!

I once reviewed a rehab case of a teenager who slipped on the basketball court, and spent the rest of his life with mental retardation and epilepsy. The doctor who saw him that day said he looked "fine." Head injuries are no joke.
 


When your party is attacked in the middle of the night, first calculate which stage of sleep you are in. Then assess any bonuses or penalties due to feats, flaws, or circumstances. Finally, roll a d100 and determine how long it takes you to awaken.

Sleep Stages
sleep_stages.jpg
 

[MENTION=62525]invokethehojo[/MENTION] (pg 2)

Ehm... GURPS? It has rules for things like rapid fire, spraying, covering fire, hit locations. Ofcourse these are rules which would qualify for being the subject of this thread, but still, you don't have to figure things like that out yourself
 

How about durability rules for weapons and armour and other equipment? It's a pain in the ass to bookkeep and worse, do players really want to be in a situation where the weapon they rely on not only to make their character useful in combat, but to make their character 'cool' in a role-play sense just up and breaks on them?

But at the same time, I think durability rules can add a lot to a game in terms of strategy and interesting player choice. For example, when my players want to have their bows strung and at the ready while walking around, just in case they get attacked, I say fine, BUT, roll some damage against your bows/bow strings. Now it's a choice: your character can be ready to always get a shot off even if ambushed, but on the other hand you're weakening your bow in the long term.

Weapon and armour damage also contributes a bit to the overall attrition of long term campaigns which add to a gritty feel.

And sometimes players may enjoy the extra challenge of dealing with their main weapon being broken and having to use something improvised or found.

Anyone ever found some equipment durability rules they actually like?
 

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