DragonLancer
Hero
I usually run as written with some small changes, usually to the backstory to fit my campaign and setting.
This is probably the biggest alteration I make as well.el-remmen said:Oh yeah, I also strip out 75% to 90% of the magic items, and 40% to 60% of the treasure.
MerricB said:When you run a published adventure, do you describe yourself as a "Run as Written" or an "Adapt as Desired" sort of person?
Or do you move between the two.
Myself? I'm mostly "Run as Written". This can change.
You see, I was looking at the list of "bad modules" for 3e, and coming up on that list were some of my favourites I've run - "Whispers of the Vampire's Blade", "Necropolis", and "Deep Horizon" being three.
The one that gave me the most problem was "Whispers", and I ran that mostly "as written", which was a mistake. As opposed to that, it has some of the best set-piece encounters in any D&D adventure I've read. (The ballroom scene is glorious).
However, with both "Necropolis" and "Deep Horizon", I adapted them thoroughly, throwing out things that weren't working and putting things in that did.
I wish I'd done more of that with the latter Age of Worms adventures (especially Sinister Spire).
I know there are people who work more in the adapt school than I did; and there are adventures that are written more from the point of view of "make this your own" rather than "follow the plot exactly". Compare "In Search of the Unknown" with "Dragons of Flame"...
What do you think?
Cheers!