Jack Simth said:As far as I'm aware, nothing restricts them from doing so.... and, being able to ignore fatigue effects, they can do so forever. Constructs, while not necessarily fast per say, can go surprising distances in fairly short periods of time (as can undead, for the same reasons)
He's not so much really fast as he can keep it up forever - that move of 20, even at a run, only gets him 80 feet per round (8 miles per hour). Over the course of 10 rounds, the 30 move ranger can outpace him easily. It's over longer periods that things get icky - the ranger can hustle for an hour with no problems .... but that only gets him 60 feet per round (6 miles per hour); a chasing stone golem running will catch up to a hustling ranger at the rate of 2 miles per hour. The Golem, though, really shines at travel times measured in days; the golem need not sleep, and can run at his 8 mile per hour pace for 24 hours every day with no drawbacks (other than AoO's, of course....) that's 192 miles per day. The ranger going for a no-drawbacks travel must walk at 3 miles per hour for only 8 hours - 24 miles per day. If the ranger can deal with the fort saves of a forced march, and go all night and all day at a walk, he can triple that, for 72 miles/day. If the ranger can really make the fort saves, he can hustle for 24 hours, and make 144 miles per day. Of course, at the end of such a day, the ranger's in pretty bad shape, while the golem is still as fresh as when it started.moritheil said:Yeah; it seems kind of odd to think of "the lumbering stone golem" as being really fast, but under 3.5, I guess that's right. For some reason, the undead forced march doesn't seem so hard to swallow.
moritheil said:Apparently 3.5 golems can run, a detail that escaped me until now. In fact, apparently all 3.5 constructs can run. Is this wrong? I had a player who ordered a construct to run, and I was flummoxed when no 3.5 source I looked at stated that it could not run. :\
Hypersmurf said:In an RotG article, Skip Williams wrote that "creatures with no Constitution score cannot run".
It was pointed out to him that it actually specifically states in 3.5 that creatures with no Constitution score can run indefinitely, and he changed the article to correct the error.
-Hyp.
Hypersmurf said:In an RotG article, Skip Williams wrote that "creatures with no Constitution score cannot run".
It was pointed out to him that it actually specifically states in 3.5 that creatures with no Constitution score can run indefinitely, and he changed the article to correct the error.
-Hyp.
RigaMortus2 said:The Sage is never wrong! It even says so in the FAQ, or was it the errata? Then again, is there a difference?Anyway... How dare you spread these false rumors!!!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.