ergeheilalt
First Post
According to the fourth and final runelord's book, a man with the metabolism of 5 men could run 25 miles per hour IIRC. Now as for balancing, I would require that the Runelord in question make a fortitude save every time a physical attribute was lost or suffer a horrible side effect (loss of the all endowments) I'd say DC: 25 + 5 per person vectored.
By vectored, in the books - if Bobby the Runelord got branded with a rune of strength, he could go off adventuring. Sometime later, he comes up with a buncha cash - sends it home and has an endowment vectored. So, the old vector is given the strength of another dedicate and transfers the ability to Bobby.
If a mental stat (glamor, wit or will (revealed in the final book)) is lost, the runelord is forced to make a will save or go temporarily (maybe permanently) insane.
As for "sensory" skills (voice, hearing, sight, scent), if the runelord looses one of those he would make a fort save again or loose the ability temporarily.
While, the side effects are not seen in the books, I think the ones I have listed might be a good start on balancing this mechanic.
Erge
By vectored, in the books - if Bobby the Runelord got branded with a rune of strength, he could go off adventuring. Sometime later, he comes up with a buncha cash - sends it home and has an endowment vectored. So, the old vector is given the strength of another dedicate and transfers the ability to Bobby.
If a mental stat (glamor, wit or will (revealed in the final book)) is lost, the runelord is forced to make a will save or go temporarily (maybe permanently) insane.
As for "sensory" skills (voice, hearing, sight, scent), if the runelord looses one of those he would make a fort save again or loose the ability temporarily.
While, the side effects are not seen in the books, I think the ones I have listed might be a good start on balancing this mechanic.
Erge