RuneQuest and Glorantha ideas

So I want to know more about everyone's experience with Glorantha and RuneQuest.
As I've said elsewhere, I'm married to D&D, but RQ is part of an on again / off again throuple. That said, I haven't run a game with that system or in that world for a couple decades or so.

I'm a big fan of Glorantha, although more from a mythopoetic design standpoint than anything else. It greatly informed my worldbuilding. I have run a couple campaigns and one-shots. Wrote a couple things that were published in fanzines back in the day.

I greatly appreciated the Power attribute and its relation to magic. I appreciated how it fueled Battle Magic and could be expended for Rune Magic. I appreciate the cult structure and how it granted access to magical and social power. Sorcery is okay- it never fit as seamlessly as other powers did. Mysticism just left me scratching my head. I hope that came to be more refined after RQ 3-4.

I liked how cults were bite-sized explanations of culture, religion, and who your friends and foes likely were. Especially the occasions when you could encounter and enemy, recognize some insignia, and potentially parley with them.

Other races were as alien as you could make a potentially playable race. I'm sad the other races never got the UzPack treatment.

RuneQuest made me realize how much I loathe skill-based games. Traveller? Fine. I only need to keep track of 3-6 skills or so. RQ? I can't simply write out a character sheet on some note paper and not wonder what I'm missing.

I probably wouldn't run it again, but I would happily play in a game of it.
 

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