I prefer the AH RQ, myself. As a bonus, they purged that nasty Glorantha nonsense.
Huh?The Mongoose Traveller system (or MGT for short) lies closest to original Traveller in its design, but it has been streamlined for a more modern design.
Will this myth never die?Its been updated to reflect a more modern sense of how the future will look (i.e. computers no longer take up tons of space).
Yes.The reprints of "classic" Traveller from Far Future Enterprises / Marc Miller are the old Traveller books, just like they were in the old days. The game still holds up exceedingly well after all these years and the other editions that I've seen (Mega, T4, D20 and Gurps... I haven't looked over the others) just don't hold a candle to the original. The original is a rules light, adaptable sci fi game that you can use for anything.
The only reason I can see to buy the Mongoose version is if you insist on having a system which is presently supported by newly published material.
I find it repetitive and a bit bland myself, and I don't like how skills are handled compared to "classic" Traveller - Mongoose both devalues skills (characters earn lower skill levels) while simultaneously pumping up the number of skills learned.I could suggest another reason for getting the Mongoose rules (which is the reason I bought them) - the extended 'character generation' which gives more events, flavour, background NPCs and such. It is a great enhancement to the original traveller chargen IMO.
Coming in here and making a comment like that when people clearly enjoyed Glorantha? Well, that's basically threadcrapping, which nets you a warning.
By all means join in with a substantive comment - your post would have been better if you had said "I prefer the AH RQ myself, because..." and then went on to explain what were the positive elements you enjoyed.
Yeah, I wasn't very clear. Purging Glorantha was actually a big reason I preferred RQ3; it was obviously always possible to ignore the Glorantha tie, so it's only a matter of flavour, but I didn't and don't like Glorantha and I do think that 'fantasy Europe' is the best setting for RQ. The way I posted it makes it appear to be incidental, but it actually wasn't (to me).
In addition, I liked the Sorcery stuff and I like 1d6-1.
I could suggest another reason for getting the Mongoose rules (which is the reason I bought them) - the extended 'character generation' which gives more events, flavour, background NPCs and such. It is a great enhancement to the original traveller chargen IMO.
Personally the 1d6-1 was one of the things that I heartily disliked in RQ3 for a couple of reasons. One was the anticlimax (Great, I've de-ticked! Darn it, rolled a 1 so I don't go up at all), the other was that it slowed the rate of increase even more (since you typically went up 2-3% rather than 5%) and thirdly that two people could use their skills equally successfully over three adventures, both successfully de-tick and then one person ends up +15% up and the other is at nothing or +1% or something, which didn't seem fair).
Those were the reasons I disliked it - what did you like about the 1d6-1% for advancement?
Cheers

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.