Reynard
aka Ian Eller
I am considering running a 3.x Eberron campaign as my next thing. I will take care with some of the powergaming concerns of 3.x, but what I am more interested in input on is what are the best resources for 3.x Eberron, and where would YOU set a 3.x Eberron campaign?
I feel like there are a couple options: you could run a globetrotting pulp adventure where the PCs hit all the key points throughout it (I am pretty sure that is what the official "adventure path" did), or you could settle on a specific area of Eberron (of which Eberron has a number of really cool places).
So what would you do?
Also, are there any really great 3.x era Eberron adventures (even including ones from old Dungeon magazines)?
I feel like there are a couple options: you could run a globetrotting pulp adventure where the PCs hit all the key points throughout it (I am pretty sure that is what the official "adventure path" did), or you could settle on a specific area of Eberron (of which Eberron has a number of really cool places).
So what would you do?
Also, are there any really great 3.x era Eberron adventures (even including ones from old Dungeon magazines)?







