Joseph Madigan
Mad Joe
We just finished Dragon Heist and the player characters have thousands of gold to spend. Not only do they have Trollskull Manor open for business as a tavern, but they're looking to buy a ship and invest in other businesses. There are rules for this in Dragon Heist and in the Dungeon Master's Guide, but I wanted to add a little risk and flavor. I want each business to feel a little different, but I don't want to slow down the game or shift the focus away from adventuring. So here's a few homebrew rules I've been working on to handle the month-to-month game of running a business in D&D. The thing I'm especially trying to go for is an elegant system that makes the monthly maintenance cost both a liability and an asset (as a limit to how much one can benefit from investing in the business).
Running a Business - Revisted v1.0
docs.google.com