I'm going to be running a Pitch Black like scenario as the title implies and I need some help creating the feel. But first, I'll give some background into what is happening and my ideas so far (sorry if it's a long read
):
The PCs are currently in the Astral doing some scouting work on a dead god for their employer. In order to leave, they need to find a portal to Faerun as they're not high enough level to plane shift yet. The portal's vague location was given to them by their employer-- it's hidden somewhere on the body of Bhaal. Given my players have all been through Baldur's Gate II, they should easily recognize the name.
The godisle of Bhaal will take a similar form to the Slayer, an imposing and treacherous landscape, and filled with caves that lead into the bowls of the god's body. The only noticable feature will be a ruined Githyanki outpost on the ground.
The Gith outpost will run somewhat like Aliens I, signs of a previous struggle complete with an eerie atmosphere and no sign of the Gith's killers. Unknown to the PCs (at first of course), the killer still lurks within, and hunts them from the moment they step into the building. The idea is to find the map/ directions to the location of the portal prior to encountering the killer-- a Slaymaster Kython from the BoVD. After defeating the creature, Bhaal will become aware of the PCs presence. Seeing as they have both a paladin of Torm and a cleric of Helm, he will quickly become aggravated, and at that point the fun starts
. The godisle will be shaken by tremors, and come alive as a telepathic moan emits from the rock. Hordes of Kython's begin pouring out from the aforementioned caves, coming between the PCs and their only way home.
Ideas I've had thus far:
A.) The PCs have a scroll of Magic Circle Against Evil- I'm going to rule that the Kython's are summoned creatures and cannot approach within the area of the spell, at least not the lower CR ones, higher CR Kythons will not be summoned and will be a more rare encounter. This gives the PCs a 10' safe zone, and a 90 minute time limit to cross the god. The higher CR caveat allows me to stop them from feeling too safe.
B.) The PCs have access to fly spells, but they need to navigate a course through chasms and underground tunnels to reach their destination. It will be near impossible to follow the map or locate areas from the air.
C.) It's going to be treacherous terrain, balance, climb, and jump will all be necessary. If a PC fails a check they can easily fall out of range of the magic circle against evil. Then it will become a mad scramble to recover the PC before he becomes Kython fodder.
D.) Seeing as it's quite dark, the PCs will need a light source to see- the Kython's will also likely stay outside the radius of due to their hunter's instinct to hunt from out of sight.
Problems I'm having:
A.) Creating a chase scene across this type of terrain without it dissolving into a series of Skill checks.
B.) Creating the feeling of urgency, or racing against the clock.
C.) Ideas for encounters across the chase scenes, or unique terrian encounters/ features.
Any help would be greatly appreciated

The PCs are currently in the Astral doing some scouting work on a dead god for their employer. In order to leave, they need to find a portal to Faerun as they're not high enough level to plane shift yet. The portal's vague location was given to them by their employer-- it's hidden somewhere on the body of Bhaal. Given my players have all been through Baldur's Gate II, they should easily recognize the name.
The godisle of Bhaal will take a similar form to the Slayer, an imposing and treacherous landscape, and filled with caves that lead into the bowls of the god's body. The only noticable feature will be a ruined Githyanki outpost on the ground.
The Gith outpost will run somewhat like Aliens I, signs of a previous struggle complete with an eerie atmosphere and no sign of the Gith's killers. Unknown to the PCs (at first of course), the killer still lurks within, and hunts them from the moment they step into the building. The idea is to find the map/ directions to the location of the portal prior to encountering the killer-- a Slaymaster Kython from the BoVD. After defeating the creature, Bhaal will become aware of the PCs presence. Seeing as they have both a paladin of Torm and a cleric of Helm, he will quickly become aggravated, and at that point the fun starts
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Ideas I've had thus far:
A.) The PCs have a scroll of Magic Circle Against Evil- I'm going to rule that the Kython's are summoned creatures and cannot approach within the area of the spell, at least not the lower CR ones, higher CR Kythons will not be summoned and will be a more rare encounter. This gives the PCs a 10' safe zone, and a 90 minute time limit to cross the god. The higher CR caveat allows me to stop them from feeling too safe.
B.) The PCs have access to fly spells, but they need to navigate a course through chasms and underground tunnels to reach their destination. It will be near impossible to follow the map or locate areas from the air.
C.) It's going to be treacherous terrain, balance, climb, and jump will all be necessary. If a PC fails a check they can easily fall out of range of the magic circle against evil. Then it will become a mad scramble to recover the PC before he becomes Kython fodder.
D.) Seeing as it's quite dark, the PCs will need a light source to see- the Kython's will also likely stay outside the radius of due to their hunter's instinct to hunt from out of sight.
Problems I'm having:
A.) Creating a chase scene across this type of terrain without it dissolving into a series of Skill checks.
B.) Creating the feeling of urgency, or racing against the clock.
C.) Ideas for encounters across the chase scenes, or unique terrian encounters/ features.
Any help would be greatly appreciated

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