Tav_Behemoth
First Post
I disagree that you can't run a sandbox module like B1 as a one-shot. The trick, I think, is to give the players something like a partial map that will lead them to interesting areas if they choose to follow it, but doesn't restrict their freedom of action the way tournament modules usually do (they can always choose to ignore the map or use it to go in a different direction than whatever you mark with an X). Some other ideas for "nudges" and discussion of designing good choice architecture are at The Mule Abides.