Yora
Legend
I am preparing a new campaign that is going to take place in a world dominated by tribal societies and alliances of clans, with only a handful of larger cities where people from all over the world come together for trade and learning.
I already have the basics for the setting pretty much nailed down, but I am still looking for ways to make the game actually play different than the common late medieval campaigns.
I am looking for specific ideas to use in my campaign, but also for general advice that might be of use for anyone running campaigns with similar themes.
So far, I think the most basic thing to change is equipment. Spears, daggers, and bows would make good standard equipment for most NPCs, with short one-handed swords and axes added for major characters. Non-metal armor would be also very common and metalic ones limited to chainmail and scale armor, and maybe some breastplates and lamellar for the more powerful warriors.
In games where gold is the common coin, I would also switch to silver and giving copper an actual role in trade and tressure. Gold would be stuff most common folk never actually get to see.
Another switch would be to put emphasis on the fact that the current time is where great legends are made. The armor of a great dragonslayer could be handed down to the PCs by the man himself as he is dying, and swords from a legendary weaponsmith could not only be found in old dungeons, but actually been made for the PC who gets it, as a reward from a king or warlord.
Unless the campaign is going to be Trojan War or Greek Heroes themed, I would also make space for the presence and worship of spirits. Pantheons of very human-like gods dominate most settings, but for more tribal themed settings, I think having shamans who communicate with the spirits of the land to protect the village, or with the ancestors to bring the warriors luck in battle does quite a bit to make the difference be felt.
I already have the basics for the setting pretty much nailed down, but I am still looking for ways to make the game actually play different than the common late medieval campaigns.
I am looking for specific ideas to use in my campaign, but also for general advice that might be of use for anyone running campaigns with similar themes.
So far, I think the most basic thing to change is equipment. Spears, daggers, and bows would make good standard equipment for most NPCs, with short one-handed swords and axes added for major characters. Non-metal armor would be also very common and metalic ones limited to chainmail and scale armor, and maybe some breastplates and lamellar for the more powerful warriors.
In games where gold is the common coin, I would also switch to silver and giving copper an actual role in trade and tressure. Gold would be stuff most common folk never actually get to see.
Another switch would be to put emphasis on the fact that the current time is where great legends are made. The armor of a great dragonslayer could be handed down to the PCs by the man himself as he is dying, and swords from a legendary weaponsmith could not only be found in old dungeons, but actually been made for the PC who gets it, as a reward from a king or warlord.
Unless the campaign is going to be Trojan War or Greek Heroes themed, I would also make space for the presence and worship of spirits. Pantheons of very human-like gods dominate most settings, but for more tribal themed settings, I think having shamans who communicate with the spirits of the land to protect the village, or with the ancestors to bring the warriors luck in battle does quite a bit to make the difference be felt.