Critical Role to Run Grimdark Daggerheart Miniseries

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Critical Role has a new Daggerheart miniseries in the works, which will showcase the Age of Umbra campaign frame developed by Matt Mercer. In a recent video posted to social media, Mercer showed off the final print version of Daggerheart's core rulebook, which will release in May. During the video, Mercer discussed some of the campaign frames that will appear in the new book, including the previously announced Age of Umbra setting. In the video, Mercer announced that Age of Umbra will be featured in the next Daggerheart Actual Play miniseries being developed by Critical Role.

Mercer developed the Age of Umbra campaign frame as an intentionally grimdark setting inspired by Dark Souls and Kingdom Death: Monster. Speaking at PAX Unplugged, Mercer discussed the setting in further detail. "The campaign I created, Age of Umbra, is [similar to] a Soulsbourne," Mercer said. "It is a dark, challenging very grim place by design. In Daggerheart, our menagerie games are very silly and very fun and lean on flexing and going over the top with our characters. Age of Umbra is meant to be the opposite. It is a landscape that has been without gods for over 100 years; they abandoned the people and the realm itself is kind of rotting and dying. The survivors that exist there have to hold on to what community there is to get by as the dark things in the shadows grow darker and larger as time passes."

"There are threats and dangers whenever you rest that might give the GM more Fear," Mercer said later in the panel. "You might actually be attacked before you finish resting, so you want to have somebody take the Watch action while you have downtime to mitigate that danger. There are mechanics in this frame to set that theme that no place is really safe. There are things lurking out there and there's longstanding corruption beyond just damage that exists in this space."

The announcement, while minor, has some major implications for Critical Role. The popular actual play show recently wrapped up its third campaign and there was speculation that the show would switch from Dungeons & Dragons to Daggerheart for the next ongoing campaign. Considering that Age of Umbra is developed by Mercer and is being featured in a new miniseries, it seems like the plan is still for Critical Role to focus on Exandria in their ongoing campaign and use various miniseries to explore other kinds of stories and worlds. We'll have to see as Critical Role said they'll make more announcements about its future later this spring.
 

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Christian Hoffer

Christian Hoffer


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I'm already picturing my grimdark frog. Scarred. Black ragged cloak and vicious looking sword. Hat pulled low. Speaks in short gutteral sentences with croaky (couldn't resist) voice. Underestimating him is a big mistake. It could work.

There's a comic book that focuses on pets dealing with the after effects of a zombie apocalypse that's supposed to be pretty dark. The important bits are setting and character personalities, not the "packages" the PCs come in.
The game is so grimdark that all of the characters croak.
 

"You might actually be attacked before you finish resting, so you want to have somebody take the Watch action while you have downtime to mitigate that danger.

Wait do people play games where they camp and don't set a watch?

I assumed every DM roles for a random encounter at night and party sets a watch order. But I guess maybe this is a style that isn't used anymore?

I can't overstate my surprise that this would be called out that you have to set watch while sleeping and the implications that is not standard in most people's games anymore. Mind blown.
 


Not sure what the gripe about ancestries is. If you don't like furries, feys and anthropomorphes, there are 10 other ancestries, including the four classics: Dwarf, Elf, Halfling, and Human.

For me, Grimdark would be humans only. I could allow Inferis and Clank, if the player came up with a good background idea.

DH Ancestries:
 

I can't overstate my surprise that this would be called out that you have to set watch while sleeping and the implications that is not standard in most people's games anymore. Mind blown.
You're getting very carried away.

This is Don Quixote stuff from you, mate.

No-one has said that, and it's obviously not true if you listen to any podcasts or actual plays or watch streams of people playing D&D. So don't make up this whole giant pile of nonsense from an offhanded comment. I mean we have a phrase for what you're doing in the UK - "Picking up [cigarette butts]".

The reality is Christian is simply pointing out that there is a specific ACTION called "Watch", which has specific rules associated with it, in this game, just using slightly clumsy language. That's not the case in most games - it's not the case in D&D for example. D&D weirdly has no rules for keeping watch except that you can do it as part of a Long Rest, but for no more than 2 hrs per person, which means that groups of less than 4 people simply can't take Long Rests with a watch the whole time unless one of the PCs is a non-sleeping type.
 

Not sure what the gripe about ancestries is. If you don't like furries, feys and anthropomorphes, there are 10 other ancestries, including the four classics: Dwarf, Elf, Halfling, and Human.

For me, Grimdark would be humans only. I could allow Inferis and Clank, if the player came up with a good background idea.

DH Ancestries:
I'm still not sure how species choice has much at all to do with grimdankness.
 



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