Critical Role to Run Grimdark Daggerheart Miniseries

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Critical Role has a new Daggerheart miniseries in the works, which will showcase the Age of Umbra campaign frame developed by Matt Mercer. In a recent video posted to social media, Mercer showed off the final print version of Daggerheart's core rulebook, which will release in May. During the video, Mercer discussed some of the campaign frames that will appear in the new book, including the previously announced Age of Umbra setting. In the video, Mercer announced that Age of Umbra will be featured in the next Daggerheart Actual Play miniseries being developed by Critical Role.

Mercer developed the Age of Umbra campaign frame as an intentionally grimdark setting inspired by Dark Souls and Kingdom Death: Monster. Speaking at PAX Unplugged, Mercer discussed the setting in further detail. "The campaign I created, Age of Umbra, is [similar to] a Soulsbourne," Mercer said. "It is a dark, challenging very grim place by design. In Daggerheart, our menagerie games are very silly and very fun and lean on flexing and going over the top with our characters. Age of Umbra is meant to be the opposite. It is a landscape that has been without gods for over 100 years; they abandoned the people and the realm itself is kind of rotting and dying. The survivors that exist there have to hold on to what community there is to get by as the dark things in the shadows grow darker and larger as time passes."

"There are threats and dangers whenever you rest that might give the GM more Fear," Mercer said later in the panel. "You might actually be attacked before you finish resting, so you want to have somebody take the Watch action while you have downtime to mitigate that danger. There are mechanics in this frame to set that theme that no place is really safe. There are things lurking out there and there's longstanding corruption beyond just damage that exists in this space."

The announcement, while minor, has some major implications for Critical Role. The popular actual play show recently wrapped up its third campaign and there was speculation that the show would switch from Dungeons & Dragons to Daggerheart for the next ongoing campaign. Considering that Age of Umbra is developed by Mercer and is being featured in a new miniseries, it seems like the plan is still for Critical Role to focus on Exandria in their ongoing campaign and use various miniseries to explore other kinds of stories and worlds. We'll have to see as Critical Role said they'll make more announcements about its future later this spring.
 

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Christian Hoffer

Christian Hoffer

Sure it could.

Having a bunch of anthro races (which is only the default Daggerheart approach, I don't think every Daggerheart setting has them) is no bar to having a grim Soulslike environment. It's up to the players to create appropriate PCs, sure, but it's not that much of a challenge. The question isn't "what species will the PCs pick", it's "will the rules work for this tone", and presumably this extremely experienced DM Matt Mercer thinks they will.

Ehh. The anthro species definitely don't play into a Grimdark setting for me personally, and based on the game they did ran, it really made me kind of dismiss Daggerheart as a game I would want to play. So if they're going to support other options, and highlight that with this new series, and then create some new character species to drive that home, I'd like to see it.
 

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The anthro species definitely don't play into a Grimdark setting for me personally
LOL some of the grimmest stuff I've ever seen in comics involved anthros. Hell, Maus involved anthropomorphic animals. TMNT was pretty grim when it was new and a comic too. Also jesus wept how about the most recent Guardians of the Galaxy. Or various post-apoc settings like that Swedish one, Mutant Year Zero.

I think the bar against grim isn't anything to do with anthro, it's to do with how they're used. The general tone in the Daggerheart beta was cheery AF, almost ludicrously so, which is part of what makes this interesting.
 

LOL some of the grimmest stuff I've ever seen in comics involved anthros. Hell, Maus involved anthropomorphic animals. TMNT was pretty grim when it was new and a comic too. Also jesus wept how about the most recent Guardians of the Galaxy. Or various post-apoc settings like that Swedish one, Mutant Year Zero.

I think the bar against grim isn't anything to do with anthro, it's to do with how they're used. The general tone in the Daggerheart beta was cheery AF, almost ludicrously so, which is part of what makes this interesting.

All true and I cannot deny any of those examples. I just really don't like anthro species, and that's my block. If that's what works for others and I'm sure it's fine, they'll do just fine.

But, FFS, they named the frog species "Ribbits". They named the ape species "Simiahs". I can't take that seriously at all. It felt incredibly half-assed, or just plain cute if cute is what you're going for.
 


I'm already picturing my grimdark frog. Scarred. Black ragged cloak and vicious looking sword. Hat pulled low. Speaks in short gutteral sentences with croaky (couldn't resist) voice. Underestimating him is a big mistake. It could work.

There's a comic book that focuses on pets dealing with the after effects of a zombie apocalypse that's supposed to be pretty dark. The important bits are setting and character personalities, not the "packages" the PCs come in.
 

But, FFS, they named the frog species "Ribbits". They named the ape species "Simiahs". I can't take that seriously at all. It felt incredibly half-assed, or just plain cute if cute is what you're going for.
Yeah the beta had an altogether "cutesy" (in a slightly annoying like 30-something-being-cute kind of way) vibe, and I can't help but think going straight for grimdark and citing, of all things, Kingdom Death: Monster (which is like, significantly darker than Dark Souls, and er, a lot more horny/porn-y) as an influence is perhaps in part to demonstrate the versatility of the system and that you're not locked into "Ooooh cute kitty people!" or the like.
 

Yeah the beta had an altogether "cutesy" (in a slightly annoying like 30-something-being-cute kind of way) vibe, and I can't help but think going straight for grimdark and citing, of all things, Kingdom Death: Monster (which is like, significantly darker than Dark Souls, and er, a lot more horny/porn-y) as an influence is perhaps in part to demonstrate the versatility of the system and that you're not locked into "Ooooh cute kitty people!" or the like.
And something interesting - I know Mercer is/was huge into Kingdom Death, so maybe he really leans into that for inspiration.
 

And something interesting - I know Mercer is/was huge into Kingdom Death, so maybe he really leans into that for inspiration.
Ohhhh really wow. I would never have guessed, just doesn't tally with his vibe, it's such a greasy otaku kind of game, vibes-wise (it didn't start that way, it just almost immediately pivoted into that). Like it was so otaku-ish despite loving the premise I could never bring myself to buy it.
 

Ohhhh really wow. I would never have guessed, just doesn't tally with his vibe, it's such a greasy otaku kind of game, vibes-wise (it didn't start that way, it just almost immediately pivoted into that). Like it was so otaku-ish despite loving the premise I could never bring myself to buy it.
There were several times, particularly in Campaign 2 where he would drop a really f***ed up monster mini, and everyone would be going crazy over what they were fighting, and Mercer would cheerily chime in "Kingdom Death, baby. I love that stuff."
 

There were several times, particularly in Campaign 2 where he would drop a really f***ed up monster mini, and everyone would be going crazy over what they were fighting, and Mercer would cheerily chime in "Kingdom Death, baby. I love that stuff."
It definitely has some top-tier monster minis.
 

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