GlassJaw
Hero
So I've decided to run the tier 1 DDAL5 modules as a mini-campaign for a group of new players. I've been doing some prep and considering a couple of ideas:
1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3.
This also leads into #2:
2. How do I get the players to an oasis in the middle of a harsh desert?
The Black Road starts in an oasis in the Anauroch Desert in FR. I don't want to simply plop them in the oasis out of the blue and kick off the campaign. I feel that might be a bit jarring to new players expecting a tavern in a small village next to a forest.
So any ideas for getting the players to an oasis in the desert that makes sense, and at the same time, getting a few levels under the belt? Note that I'm not interested in staying true to FR at all.
I'm considering running The Sunless Citadel. It's easy enough to place anywhere. To get the players to the oasis, I would have the Hucreles give the players the task of delivering something to the oasis (maybe one of the apples). Or a member of the Harpers takes notice of the party's deeds and tasks them with the journey to the oasis for some reason.
Any other ideas?
1. The Black Road says it's optimized for 5 3rd-level characters. Since this will be an inexperienced group, I want to start them at level 1. So I've been considering a good intro adventure or 2 to get them up to level 3.
This also leads into #2:
2. How do I get the players to an oasis in the middle of a harsh desert?
The Black Road starts in an oasis in the Anauroch Desert in FR. I don't want to simply plop them in the oasis out of the blue and kick off the campaign. I feel that might be a bit jarring to new players expecting a tavern in a small village next to a forest.
So any ideas for getting the players to an oasis in the desert that makes sense, and at the same time, getting a few levels under the belt? Note that I'm not interested in staying true to FR at all.
I'm considering running The Sunless Citadel. It's easy enough to place anywhere. To get the players to the oasis, I would have the Hucreles give the players the task of delivering something to the oasis (maybe one of the apples). Or a member of the Harpers takes notice of the party's deeds and tasks them with the journey to the oasis for some reason.
Any other ideas?