arscott
First Post
A lot of the monster stats floating around on the internet are from the DDM statcards--Older versions that don't necessarily have the right numbers in the right places.
When I ran a 4e combat featuring the Young White Dragon (a stat-card monster), it wasn't very fun--The players kept missing the dragon, and the dragon kept missing the players
What sort of tweaks should I make so that the Dragon (and other stat-card monsters) run better?
Statblock from DDM Card:
[SBLOCK]Young White Dragon Level 3 Brute (Solo)
Large natural magical beast (cold, dragon) XP 750
Initiative +1 Senses Perception +7; darkvision
HP 180; Bloodied 90
AC 20; Fortitude 12, Reflex 18; Will 19
Resist 15 cold
Save +5
Speed 6, fly 6 (hv), overland 10, ice walk
Action Points 2
Bite (standard; at-will) • Cold
Reach 2, +6 vs. AC; 1d8+4+1d6 cold. See coldsnap.
Claw (standard; at-will)
Reach 2, +6 vs. AC; 1d8+4
Double Attack • Cold
2 claw attacks. If hits M or smaller creature with both, free bite attack against same creature
Breath Weapon (standard, recharge
) • Cold
Close blast 5; +4 vs. Reflex; 3d6+4 cold damage, and slowed and weakened (save ends both).
Bloodied Breath (immediate reaction, when first bloodied; encounter) • Cold
The dragon’s breath weapon recharges automatically, and the dragon uses it immediately.
Frightful Presence(standard; encounter) • Fear Close burst 5; targets enemies; +4 vs. Will; the target is stunned until the end of the dragons’ next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends)
Coldsnap Opp attack that hits deals +1d6 cold.
Alignment Evil Languages Draconic
Skills Athletics +15
Str 18 (+5) Dex 10 (+1) Wis 12 (+2)
Con 18 (+5) Int 10 (+1) Cha 8 (+0) [/SBLOCK]
I'm thinking maybe +2 to all attacks, -2 to AC, Ref, and Will. What about you folks?
When I ran a 4e combat featuring the Young White Dragon (a stat-card monster), it wasn't very fun--The players kept missing the dragon, and the dragon kept missing the players
What sort of tweaks should I make so that the Dragon (and other stat-card monsters) run better?
Statblock from DDM Card:
[SBLOCK]Young White Dragon Level 3 Brute (Solo)
Large natural magical beast (cold, dragon) XP 750
Initiative +1 Senses Perception +7; darkvision
HP 180; Bloodied 90
AC 20; Fortitude 12, Reflex 18; Will 19
Resist 15 cold
Save +5
Speed 6, fly 6 (hv), overland 10, ice walk
Action Points 2

Reach 2, +6 vs. AC; 1d8+4+1d6 cold. See coldsnap.

Reach 2, +6 vs. AC; 1d8+4

2 claw attacks. If hits M or smaller creature with both, free bite attack against same creature



Close blast 5; +4 vs. Reflex; 3d6+4 cold damage, and slowed and weakened (save ends both).

The dragon’s breath weapon recharges automatically, and the dragon uses it immediately.

Coldsnap Opp attack that hits deals +1d6 cold.
Alignment Evil Languages Draconic
Skills Athletics +15
Str 18 (+5) Dex 10 (+1) Wis 12 (+2)
Con 18 (+5) Int 10 (+1) Cha 8 (+0) [/SBLOCK]
I'm thinking maybe +2 to all attacks, -2 to AC, Ref, and Will. What about you folks?