WingOver said:Madam Eva is the fortune teller and not evil. Yet she has to be killed to sever Strahd's connection to the forest fane. I don't see the players doing that if the initial encounter with her goes well (and it needs to for the fortune telling).
Cor Azer said:How did you find/use the maps for the tactical encounters? Or did you use miniatures at all.
I really like the detail of the maps, but expect it to be difficult/time consuming to reproduce all them on the battlemap canvas I have.
DrNilesCrane said:They've got them on WotC's website now.
WingOver said:<snip>
Spoilers...
I solved the problem of PC motivation by having 2 of them meet Helene (the widow who lost her husband to werewolves in Barovia) and setting Strahd's goal to gain the werewolf allies. So the convergence of both tasks were enough motivation to go to Barovia.
I liked the zombie siege, but it seemed a little overboard (some of it my fault). The party reached the village square, saved the paladin and rested at the inn. That night I decided to have another group of zombies attack the barricades to maintain the sense that the town was swarmed with undead (player ranger kept watch atop the Inn). The next morning they encountered the ghasts and yet more zombies. At this point they were feeling restless and just wanted to get to the church. When they finally did they pretty much rushed in there unprepared and suffered 2 deaths.
I haven't read the entire adventure yet but so far I feel the tactical side is excellent while the plot side has some weaknesses. Some NPC motivations present plot problems. For example, the paladin. She's there to find the Sunsword. Well, one of my players is a paladin. An obvious conflict of interest. I'm solving the problem by having her delay her quest after experiencing the grief of discovering her companions succumbed to the zombie plague. She'll take their bodies back home and resume her quest later. Another problem I have is figuring out what to do with Ireena. She wants to help the PCs and will even secretly follow them if necessary. I don't know if I want to deal with that headache. Madam Eva is the fortune teller and not evil. Yet she has to be killed to sever Strahd's connection to the forest fane. I don't see the players doing that if the initial encounter with her goes well (and it needs to for the fortune telling).
<snip>
WingOver said:Thanks for the info! I also noticed more tidbits about Ireena while in the castle. Seems like i better go ahead and read the whole thing before next session.
Nightfall said:Thanks for the insights Tal. I look forward to see more as you progress.![]()
Talmun said:Our group plays around a miniatures table – large and completely flat – we’ve taped down a laminated battlemap and I draw out the encounters with grease-pencil. It took me around 20-30 seconds each to draw the encounters in that first session, which is about normal.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.