A while back my IRL group finished Out of the Abyss with 14th level PCs. Since social distancing and Stay Home has begun, we put our current campaign on hold and moved to Fantasy Grounds and I started running (since I have the ultimate license, etc). We decided to pick up those OotA characters and get into Dungeon of the Mad Mage (I had separately run Dragon heist, so the players -- if not these PCs -- are aware of the various factions and things in Waterdeep).
I have to say, so far the epic nature of 14th level 5E has been a blast. I expected it to be a bit of a slog, but it has been great. When crits go off they are truly epic and the characters and villains both are capable of some pretty mind blowing stuff.
I had been expecting to move to more low-key adventures after my regular Avernus campaign ends but I might have to stick with those characters (assuming they survive) into the higher levels just to see what it's like.
I have to say, so far the epic nature of 14th level 5E has been a blast. I expected it to be a bit of a slog, but it has been great. When crits go off they are truly epic and the characters and villains both are capable of some pretty mind blowing stuff.
I had been expecting to move to more low-key adventures after my regular Avernus campaign ends but I might have to stick with those characters (assuming they survive) into the higher levels just to see what it's like.