Nebulous
Legend
Ok, between Grim Tales mass combat rules, Fields of Blood, Mini Handbook, Heroes of Battle, Cry Havoc, Free Companies (Conan mass combat) and any other system you can think of, what is the best way to run big battles? What combination of the above has worked for you? I've tried a few of the above, and while i like the GT Battle Rating calculator, I found myself still having to add in ad hoc rules. I don't want to have an incredibly number crunching heavy game, i want it more dynamic but still strategic where the players have a lot of say in what happens. Is there a system that grants special abilities to units as a whole, sort of like pseudo feats for a group?