Situation: Two characters (elven rogue, human gunfighter) are in the middle of a rolling plain with a campfire hoping a particular bandit group will find them. They had a white flag out. It is midnight.
5 hobgolins found them instead, spotting the campfire from a distance. The hobs approach quietly, but the rogue on watch hears them.
1st round: the rogue yells to sleeping charcter, gets out a smoke-stick and lights it in the fire. All 5 hobs charge him, missing due to concealment of smoke (I ruled it was 1/2 concealment at that point. The other character wakes up.
2nd round: The other character gets up, draws a gun, and fires. The rogue bluffs, and hides on the other side of the smoke from all the hobgoblins. 3 hobs charge the gunfighter, 1 searches for the rogue and finds him. One hob searches and finds nothing.
3rd round: The gunfighter backs up and fires. The rogue sneak attacks the clues hob with alchemist fire. The hobs take down the gunfighter.
4th round: The rogue runs into the night, the hob nearest runs after him, the others check the gunfighter as they want prisoners.
Ok, from here, things get fuzzy. The rogue runs a few rounds untill fails a balance check (DC 15 for uneven ground down a hill) He then pulls out a kukri, feints the hob following him, takes a shot, and takes the hob down in a sneak attack. He then jogs back to the campsite being tailed by hobs staying out of his range of vision (I ruled 5 feet). He dances around the wagon in a similar fasion to kill the remaining 3.
The questions:
1) what were the general problems with this combat?
2) Can you run full speed at night without a balance check?
3) You are at half speed in darkness, does that apply?
4) How far can you see at night with low light vision?
5) Should the rogue have had any chance (lvl 4, 1st level hobs)
5 hobgolins found them instead, spotting the campfire from a distance. The hobs approach quietly, but the rogue on watch hears them.
1st round: the rogue yells to sleeping charcter, gets out a smoke-stick and lights it in the fire. All 5 hobs charge him, missing due to concealment of smoke (I ruled it was 1/2 concealment at that point. The other character wakes up.
2nd round: The other character gets up, draws a gun, and fires. The rogue bluffs, and hides on the other side of the smoke from all the hobgoblins. 3 hobs charge the gunfighter, 1 searches for the rogue and finds him. One hob searches and finds nothing.
3rd round: The gunfighter backs up and fires. The rogue sneak attacks the clues hob with alchemist fire. The hobs take down the gunfighter.
4th round: The rogue runs into the night, the hob nearest runs after him, the others check the gunfighter as they want prisoners.
Ok, from here, things get fuzzy. The rogue runs a few rounds untill fails a balance check (DC 15 for uneven ground down a hill) He then pulls out a kukri, feints the hob following him, takes a shot, and takes the hob down in a sneak attack. He then jogs back to the campsite being tailed by hobs staying out of his range of vision (I ruled 5 feet). He dances around the wagon in a similar fasion to kill the remaining 3.
The questions:
1) what were the general problems with this combat?
2) Can you run full speed at night without a balance check?
3) You are at half speed in darkness, does that apply?
4) How far can you see at night with low light vision?
5) Should the rogue have had any chance (lvl 4, 1st level hobs)