Umm, I'm pretty sure the damage from a paladin's challenge is only supposed to occur once. The mark stays in place, but after the first round of it, it only applies the -2 penalty, not the damage.We were aided immensely by Toiva’s challenge, which meant that with every tail-slap against a different target, lizard-king was taking additional damage. Logan also gave us all a round of Combat Advantage against him with Dazing Strike. Strontium polished him off with a last magic missile.
Umm, I'm pretty sure the damage from a paladin's challenge is only supposed to occur once. The mark stays in place, but after the first round of it, it only applies the -2 penalty, not the damage.
Which is what happened. Those jerks! That 7 points per hit can add up. I didn't expect Sarothic to get involved in the fight this early, but he is a lizardman of great strength and intimidation but very little patience. He really didn't expect to do anything other than kill, brutally and single-handedly, everyone in the tower.He can only take the damage once per round, but he can take it in multiple rounds.
-Hyp.
This game took me half an hour to prep, all while I was walking my dogs. Because my plot-noodling happens in my off time (in the shower, while falling asleep, dog walking, etc.) so far my biggest time commitment has been in sorting through the PHB and Adventurer's Vault in search of fun loot. Selecting monsters was easy and took about 2 minutes, max.
This is a huge change from the Defenders game. 3.5 baddies were more complex, and the party was epic level. That translated to a more onerous time commitment for prepping games.
2. I see now from reviewing last session that we had a bound prisoner in the tower with us. Both DM and players forgot about him, too. I guess he hasn’t managed to escape!
Finally, Toiva confessed her secret to us, by briefly changing her appearance to look like a lizardman, and then back again. Whoa, she’s a Doppelganger! But there was no time to gawk and babble much about that – the mob was in range!
I thought so, too. If not, he has since died of ennui.Really? I could have sworn we killed him.
Interestingly, at the time the offer was mostly sincere. One harms the Grey Guard at their peril, and he wanted those weapons more than he wanted you dead. They could have let you go, gotten their weapons, and been attacking Floodford hours before you managed to slog your way back through the swamp at night.Some spokeslizard then tried to parlay with us, offering us clearly-bogus promises of safety if we’d abdicate the tower.
That changed after Toiva (played by Aravis) called him a flunky. Even spokeslizards have feelings too, you know. Words hurt. Sniff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.