That's also been my observations. You know that statistically that it makes sense to gang up, but for some reason it always seems difficult to achieve.- Even knowing that it's best to gang up on one enemy at a time, it turns out to be extremely tricky in practice. It seems like every battle with multiple foes, circumstances of terrain and initial placement of actors make ganging up a logistically unattractive choice.
I can't quote rules right now, but there is another thread on the Rules forum about being slowed. I believe that forced movement doesn't overcome the limitation, but happy to be proved wrong.There are still a couple of rules questions we're not sure of:
- If a creature is Slowed, does the speed reduction affect the following power: “Shift 4 squares and make an attack during that move”?
- Can you Slide an enemy through squares occupied by that enemy's allies? What about a power that lets you Slide multiple enemies simultaneously – can you Slide them past each other?
Correct -- I swapped out my ranger utility for the Heal Utility. Yay skill powers!Caldwell swapped out something as well (his Utility? Not sure) to get the ability to allow a dying ally to spend a Healing Surge
- This was the most rules-intensive and condition-heavy battle of the campaign so far. We spent a fair amount of time in the early rounds looking up rules on Concealment, Climbing, Forced Movement and some other stuff. There are still a couple of rules questions we're not sure of:
- If a creature is Slowed, does the speed reduction affect the following power: “Shift 4 squares and make an attack during that move”?
- Can you Slide an enemy through squares occupied by that enemy's allies? What about a power that lets you Slide multiple enemies simultaneously – can you Slide them past each other?
And, when you are under an effect that lasts until the end of the enemy who imposed it's next turn, can you hold until after they go next. The rules specifically cover the case where the effect lasts until the end of your next turn, but not this case.
-Aravis
4. Now PC goes. Is he still blind? But if so, when does the state now end? Is he blind for a whole additional turn, until the bad guy goes a second time? Or does the state end at the end of the PC's delayed turn, despite the fact that the original duration had nothing to do with the PC's original turn order?
- If a creature is Slowed, does the speed reduction affect the following power: “Shift 4 squares and make an attack during that move”?
- Can you Slide an enemy through squares occupied by that enemy's allies? What about a power that lets you Slide multiple enemies simultaneously – can you Slide them past each other?
- As for the Conditions, I kept track of them on a white-board as we went. It would have been a nightmare without it, but with a constant record of who was affected by what, things went pretty smoothly. There was a LOT to keep track of in this one – blindness, slowed-ness, characters granting CA to specific other characters, ongoing damage, dazing effects, regeneration – the works.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.