Logan now has a multitude of little conditional damage bonuses:
- +8 damage to an Oath target who has moved away
- +1d6 to a bloodied enemy granting combat advantage
- +1d6 to an enemy he’s hidden from
- +2 when he hits his Oath target with a charge attack
- +5 necrotic/radiant damage the first time he hits his Oath target each turn.
- +3d6 1/encounter with combat advantage (sneak attack)
So nervous for my players hitting Paragon and being responsible for tracking all of that.
