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Running royal courts?

What kind of royal court, what kind of city? Who are the PCs? Give us some more feedback.

Lawful Neutral king and court. Very old-fashioned fantasy kingdom, a bit similar to late Portuguese or Spanish kingdoms (no colonialization periods).

The city has 12,100 inhabitants. Mostly in total chaos due to a powerful curse that has torn it apart for years.

The PCs are adventurers, nothing grandeur about them except they have saved the city of total destruction. Being an adventurer is a low position, even though very well paid.

The fact that the king agrees to see the PCs is unusual, but it pleases him to see the heroes, so it is done. They have the opportunity to have a word with the king and make some reasonable request.
 

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@Celebrim

Thank you, good ideas! I find it very logical that the court would not be introduced to some low-ranking non-noble visitors. They either know the court or they don't. And if they don't, it's wise to keep their mouths shut.

I think it will drive my players up to the walls that they are having a discussion with bunch of NPCs that remain nameless but whom know the PCs very well.
 

Lawful Neutral king and court.

This tells us the nations moral priorities, but unfortunately doesn't give us much insight in the courts, for lack of a better word, 'personality'. I can easily see LN courts where the monarch is required to publicly live as an ascetic: forgoing ostentatious displays of wealth, sitting on an old wooden stool (or a throne with a bed of nails), shaving his head, wearing only simple rough garments, eating plain food, etc. I can just as easily see an LN court going the other way, with no tradition or royal object ever being thrown out, most of the nation's spare wealth being devoted to increasing the glory of the monarchy, lavish everything, ostentaious displays of wealth or benefice being the norm, and a complex panoply of servants. Or it could be anywhere in between - consider for example the complexities of the modern Papal Court where the 'king' is required to be both ascetic and ostentatious depending on the circumstance.

I tend to like to do oddities, systems without real world parallel, extremes or near-extremes in the politics of my various nations to give each nation readily recognizable/memorable tropes. This is particularly true of the nations I tend to actually use in play (as opposed to undeveloped areas on a theoretical world map).

Very old-fashioned fantasy kingdom, a bit similar to late Portuguese or Spanish kingdoms (no colonialization periods).

That probably tells us a bit more, especially if you want to do a pastiche of say 16th century Portuguese court life.
 
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Lawful Neutral king and court. Very old-fashioned fantasy kingdom, a bit similar to late Portuguese or Spanish kingdoms (no colonialization periods).

The city has 12,100 inhabitants. Mostly in total chaos due to a powerful curse that has torn it apart for years.

The PCs are adventurers, nothing grandeur about them except they have saved the city of total destruction. Being an adventurer is a low position, even though very well paid.

The fact that the king agrees to see the PCs is unusual, but it pleases him to see the heroes, so it is done. They have the opportunity to have a word with the king and make some reasonable request.
I ran a campaign focused on royal intrigues around a succession crisis for a year and did lots of research on feudal medieval courts, mostly English & French. So I've got lots to draw from, but it's such a broad topic it! I'm not sure what you're looking for, so here are some general points of advice:

* Basically, the PCs live or die at the monarchy's mercy, and even during what is essentially a congratulatory audience with the king, the PCs will probably be confronted with several "damned if you do..." type questions that monarchs love to ask. A great example would be for a noble with an agenda against the PCs to exclaim how these "common adventurers" could accomplish what the king could not. Then for the king to ask the PCs whether they are (a) extensions of his own hand or if (b) they seek only their own glory...and then if they answer (a) the king gives them a mission which they otherwise wouldn't take, while if they answer (b) it's a day in the stocks.

* King's gifts often have a hidden message or compulsion on the bloody lining. For example, the king might gift the PCs with feudal titles or land (eg. Baronet/ess), but then that land turns out to have extreme tax collection problems and the main power figures are deeply in debt to the crown or perhaps a neighboring crown!

* Monarch may switch to referring to themselves in third person when they want to invoke divine right, or simply the might of their office. Agree too quickly, and depending on the king, you may be given a place at royal court or waved aside as a brown-noses. Disagree too loudly and the king might order you expelled from court, reclaim control of your lands/properties, or have you killed.

* In court the king is generally the only law, but consider how other figures in court play into governance of the kingdom. Is there a council of lords the king must answer to? After years suffering from the curse are the royal coffers depleted, making a banking knightly order the most powerful?

* Consider if there are nobles present at court who might feel upstaged by the PCs...these make excellent rivals who can say things like "consider how eminent my lineage, I should be the one to blah blah blah". The king might invite the PCs to compete in an upcoming tournament normally restricted to nobility with his blessing, to either shut up the arrogant noble or test the PCs' mettle.

Anyhow, just some thoughts about how to make courtly intrigue relevant to the average adventurer.
 

* Basically, the PCs live or die at the monarchy's mercy, and even during what is essentially a congratulatory audience with the king, the PCs will probably be confronted with several "damned if you do..." type questions that monarchs love to ask. A great example would be for a noble with an agenda against the PCs to exclaim how these "common adventurers" could accomplish what the king could not. Then for the king to ask the PCs whether they are (a) extensions of his own hand or if (b) they seek only their own glory...and then if they answer (a) the king gives them a mission which they otherwise wouldn't take, while if they answer (b) it's a day in the stocks.

Being a dick diminishes the honour of the monarch, and needlessly annoying powerful adventurers seems like a bad idea anyway, so I'd restrict anything as obvious as this to CN, NE and CE monarchs. I can see a monarch being playful or teasing of an overly hubristic speaker - and playful can mean 'playful like a cat' - so eg if the PCs do voluntarily declare their slavish devotion I can see the monarch going "well, ok then" and giving them the unpleasant mission; if they voluntarily declare that they only seek their own power & glory I'd think they'd just be expelled from the court and probably have spies assigned; evil monarchs might have them killed as a possible threat.
Currently my Yggsburgh AD&D campaign centres around the court of a small independent Palatine realm, the County of Kallent, and its several rival neighbours. I tend to have all the rulers be extremely charming and diplomatic, each presenting a very strong case why they and their realm is good, virtuous and hard-done-by, while their neighbours are cowards, villains etc. They are constantly jockeying for advantage, trying to get other realms and people on-side, and PC adventurers are normally treated as valuable resources to be recruited/exploited. The PCs would have to behave pretty badly to go in the enemy/snub/destroy list rather than the befriend/exploit list.
 

Don't assume Royal Court = Unarmored NPCs. In a violent fantasy setting, the upper echelons of fashion can easily incorporate protective gear.

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Also aristocrats are assumed to be trained in weapons and armor for good reason, those who originally had those positions earned them. So while I normally caution against giving NPCs character levels like they were candy, if there is a place where you'll see groupings of folks with modest amounts of levels under thier belts, it will be a royal court.
 

Man, long reply typed up and Firefox crashed...

Ok, short version...

If you want to adventure at court for a while, you need one thing most as court life will drag the PCS into intrigues, seduction attempts and possibly assassination attempts - a flow chart of NPCs and their relations. Royals and their families, other nobles, priests, wizards, rich merchants, ministers, concubines, even the higher servants. They will need a short backstory about their intentions and desires, likes and dislikes, friends and enemies, plots and plans, weaknesses and strength abd possibly foolish things they did they could be blackmailed with. It's a lifesaver if you need to quickly add a side quest, need a distraction or give out hints.

It is a bit of work but the chart is reusable with little work - change name and race and gender and switch a few motivations and backgrounds. Mine is over 15 years old and has seen use often ;)
 

Being a dick diminishes the honour of the monarch, and needlessly annoying powerful adventurers seems like a bad idea anyway, so I'd restrict anything as obvious as this to CN, NE and CE monarchs.

Nod. I often see attitudes that NPC's should be dicks to the PC's for no discernable in-character reason, and that therefore that NPC's are there for the PC's to abuse. In other words, everyone should be anti-social to psychopathic.

I don't run my campaign that way at all -- I try to make the NPC's and enemies do what they do based on role-playing -- what are their goals and how best to achieve them.

Of course, the occassional spoiled brat who has no idea of his own best interest can exist, but it shouldn't be every NPC.

I tend to have all the rulers be extremely charming and diplomatic, each presenting a very strong case why they and their realm is good, virtuous and hard-done-by, while their neighbours are cowards, villains etc. They are constantly jockeying for advantage, trying to get other realms and people on-side, and PC adventurers are normally treated as valuable resources to be recruited/exploited. The PCs would have to behave pretty badly to go in the enemy/snub/destroy list rather than the befriend/exploit list.

This makes sense to me as a general attitude.

However, in my campaign most nobles inherited their title, so while they were educated to have that sort of approach, not everyone has the right personality to believe it, or the ability to do it well.

I think most nobles should be like most business executives I've met -- very smart, very focused, very good at delegating and getting to the point, and not without the ability to charm. Most should cultivate followers to do their bidding, and most will be willing to "cut" a person or organization that fails to deliver. Some will be backstabbers, those most are wise enough not to make an obvious habit of it -- they will at least feign loyalty to those above and below. Some will be devoted to the greater good, or to the good of their team or liege, while many will primarily serve themselves. Some will be pure evil, and most will have flaws.

The main difference for nobles versus executives (or politicians, or generals, etc.) is that the nobles didn't earn their roles on merit, in most cases, so the "bar" to get the job isn't there.

FYI, I'm reading George J.R.R. Martin's "Clash of Kings", and the difference in approach to rulership between Tywin Lannister, Tirion, King Joffrey, Renly Baratheon, Stannis Baratheon, Robb, and Daernysis is interesting.

I think the Tywin, Renly, and Robb models would be most common among my nobles. I see Tywin as self-serving striver who uses bloody tactics for his own gain but honors and recognizes those who serve him well even if others might look down on them or dispise them (like The Mountain and Tirion), and pays some attention to following "proper" form. LE in his case, but there could be more N and LN variants.

Renly is more of the charmer and at least pretends to care about his followers and even the little people, and while he's seen as a partier, he's actually quite shrewd and rewards those who serve him well and loyally (like Sir Loras and Brienne) and he prefers to let others have both the danger and the glory. Probably N, but sees the value of presenting a good show of being LG-ish.

Robb is the lead-from-the-front action man leader, a military hero. Clever, and willing to sacrifice his own men if necessary, but also brave and seen to be brave. He also rewards those who serve him even if others look down on them (like the Blackfish, Theon, and Bran). He really could be any alignment. Makes a good leader for the good guys, or an interest villain "fighting nobly for the wrong side".
 
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This makes sense to me as a general attitude.

However, in my campaign most nobles inherited their title, so while they were educated to have that sort of approach, not everyone has the right personality to believe it, or the ability to do it well.

IMC the 'River Lords' normally do inherit their titles (though that may involve climbing over the bodies of others...), but there is an awareness that if they are weak, foolish or ineffective they will be gobbled up by a stronger power, so those without a great deal of political nous at least have the awareness to employ advisers who do. Earl Kallent, for instance, is not terribly bright, but leans heavily on his friend Sir Hawkes and his sister Dame Gertrude for advice.

And, importantly, there is a default code of honourable conduct to fall back on - so you know eg to be gracious and polite to visitors, because that's "how things are done". Behavioural codes develop for good reasons - they let people know what to do, that is usually best in that situation, when they otherwise might flounder.
 

I think most nobles should be like most business executives I've met -- very smart, very focused, very good at delegating and getting to the point, and not without the ability to charm. [...] The main difference for nobles versus executives (or politicians, or generals, etc.) is that the nobles didn't earn their roles on merit, in most cases, so the "bar" to get the job isn't there.

I'd say that the difference goes WAY beyond this. A modern day career politician or executive worked all their life to be where they are. A king was born to the role. A noble at court had a huge head start over a commoner, but also put in quite a bit of work or at least camaraderie/loyalty to earn a position at court and so occupies sort of a middle spot between a fantasy king and a modern CEO.

Overall, these people born to power would be less energetic and driven, more neutral in their position, and identify less with the system. A modern CEO is in many ways just an extension of their organization and its owners - a noble IS the owner of his lands and a king can actually be a neutral arbiter rather than a loyal executive.

At the risk of getting a bit political, I can see an advantage in the system of inheritance - people who got their post more or less by chance might be less tied down in the system, more open-minded and perhaps even wiser. They might be willing to accept the advice and help of a bunch of outsiders like our typical heroes where a modern CEO would not.

Of course, they are on average a lot less competent too. If a lot of historical politicians and generals seem to be amateurish dilettantes, it is because they WERE amateurs and dilettantes - these posts were not nearly as professionalized as they are today.
 

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