CydKnight
Explorer
"Do you find after completing the encounters you are running short on XP to make the levels you are supposed to be?"
To answer this question directly, I say yes in most cases. Typically there isn't enough XP there if you simply go with what's in the campaign book in my for those that I've run. However, my impression of 5th edition campaign books is that they are often meant to be supplemented with either your own ideas or ideas from other sources that a DM can make fit.
This isn't necessarily the case with all WoTC 5E adventures. I haven't read all of them and certainly haven't run or even played all of them. Of the ones I have, Lost Mine of Pandelver from the Starter set can absolutely be run as written and get you the XP you need when you need it. Waterdeep Dragon Heist may be anotherr exception where you could simply run the content in the book and get there but I haven't actually run or played it. Running Out of the Abyss as a DM, I have in some cases heavily supplemented the campaign with content from the DM's Guild along with some of my own ideas inspired by various wiki's or stories I've read.
"Do you offer XP for treasure retained, completing missions or accomplishing goals, and other options besides defeating opponents in encounters?"
I do not do this for treasure, however I have on occasion provided additional XP for completing a task where, either one is not offered by the official book or where I have inserted non-official content into the campaign. This isn't typically a whole lot. Perhaps 5% - 10% of the total creature XP depending on the PC level and what I eyeball to be appropriate.
To answer this question directly, I say yes in most cases. Typically there isn't enough XP there if you simply go with what's in the campaign book in my for those that I've run. However, my impression of 5th edition campaign books is that they are often meant to be supplemented with either your own ideas or ideas from other sources that a DM can make fit.
This isn't necessarily the case with all WoTC 5E adventures. I haven't read all of them and certainly haven't run or even played all of them. Of the ones I have, Lost Mine of Pandelver from the Starter set can absolutely be run as written and get you the XP you need when you need it. Waterdeep Dragon Heist may be anotherr exception where you could simply run the content in the book and get there but I haven't actually run or played it. Running Out of the Abyss as a DM, I have in some cases heavily supplemented the campaign with content from the DM's Guild along with some of my own ideas inspired by various wiki's or stories I've read.
"Do you offer XP for treasure retained, completing missions or accomplishing goals, and other options besides defeating opponents in encounters?"
I do not do this for treasure, however I have on occasion provided additional XP for completing a task where, either one is not offered by the official book or where I have inserted non-official content into the campaign. This isn't typically a whole lot. Perhaps 5% - 10% of the total creature XP depending on the PC level and what I eyeball to be appropriate.