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WhosDaDungeonMaster
Guest
Why not just hand out the *adjusted* XP?
I have completely considered it and have read online when others have. I just might since it would require far fewer encounters...
Why not just hand out the *adjusted* XP?
You keep mention this, so I just want to make sure you realize that XP rewards and XP for determining encounter difficulty are different things....because of the difference between adjusted XP and awarded XP for defeating foes.
You keep mention this, so I just want to make sure you realize that XP rewards and XP for determining encounter difficulty are different things.
Say I have a party of four 1st-level characters. A moderately difficult encounter would be worth 200-300 XP. So, I choose 5 CR 1/8 monsters, like Kobolds. Well, at 25 XP each they are only worth 125, but because there is 5 of them, the adjusted XP is increased to 250 (125 multiplied by 2). The adjusted XP says this is a moderately difficult encounter, but in fact is only worth 125 XP as a reward. Hence why I mentioned before the difference between adjusted XP and actual rewarded XP is often 25-50% less (in this case, it is 50% less).
When I am building encounters, if I want so many at each level, the rewarded XP is nearly always less so I end up needing more encounters than I anticipate to get enough XP for the characters to level.
I hope all that makes sense? And just to point this out, I don't like milestone or session-based XP systems, so please do just say "meh, they are simpler". I know that, it is pretty obvious.![]()
Now, from this and previous post it looks like things don't level-up fast enough for you. In that case, use the difficulty XP instead of the standard XP rewards. Personally, that would be much to fast for me, but I'm a real scrooge when it comes to leveling (it my group 4 years to get to level 10).
That is part of my dilemma. I am used to playing my 1E/2E hybrid for decades and we often made 6-7 levels in year 1, maybe 8-10 in year two, and then only a level or two each year after that. The concept of 5E, unless I am much mistaken, is that advancement should be much more rapid than that. From my best estimations, a character would max out at 20th in a year or two at most. In my current group, we've only been playing about 3 months and the characters at 5th or 6th levels already. I guess that is supposed to be normal for 5E or close to it if you use the guidelines for session-based advancement. Of course, our sessions are routinely 10-12 hours long!![]()