Primitive Screwhead
First Post
First, the OP.. Entertaining story about Rust Monsters in play...
Gots me two of them... The game, Ravenloft I. Upstairs in the second floor you get a wonderful wandering encounter table, the group had entered the study and was looking around for some clues because, well.. they were clueless at this point. They spend about half an hour leisurely reading through books and searching the room {but not the fireplace..} so I roll up a Random Encounter..and in strolls a terrier sized roach looking red-brown critter.
The Fighter screams 'Rust Monster' {RM} and flees to the opposite side of the room.. quickly followed by the critter. The other metal weilding characters all run ahead of the plate armored fighter in an attempt to keep the finest meal between them and little ole RM..meanwhile the Mage is standing in the middle of the room, nicely in character, saying 'whats going on? just kill the thing like you have done to everything else in this castle!!'
Finally the Mage was talked into clubbing the RM over the head with his stave, but not until the group had done a couple of laps around the study.. having dumped books, chairs, tables..and a fair supply of the Thieves throwing knives in the RM's way.
For the doomed party, this was one of the most memorable combats of the module!
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The second encounter ended up a bit less as predicated... Deep inside a maze the group encounters ye freindly little RM.. which greedily leaps out to rust off the Fighters Chain mail. The Druid uses the Thieves throwing knives {different character.. same player
} to satiate the RM and got it to follow relatively peacably along. At the end of the maze is this massive iron door with a virtually unbeatable lock.. my plan was for them to have the Thief deal with the trapped lock..giving him an opportunity to shine. Nope.. Druid sees the door and says 'hey little buddy.. check out *that* meal!'
Both encounters resulted in lost resources, put the Tanks into a supporting role and gave some other character types some time in the spotlight... The first one actually showed off some teamwork as the party worked at keeping each other {except the iron-less Mage} out of range of the RM's horrible grasp.
Second,
IMHO the RM is only capable of stopping a game in it's tracks if the players are so convinced that they need thier goodies that they will quit when faced with the challenge of continuing without them. The example of Frodo is perfectly appropriate. PC's are the stories protaganists and its the DM's job to make thier adventures Heroic...
Last time I checked *every* standard 'Hero' story has the darkness before the dawn when the character is faced with a choice that seperates them from the rest of humanity..when they are Heroic in deed by continuing on despite setbacks.
So its not good to always have the setback be loss of equipment... but a little variety is good. Sometimes a DM needs to hit the PC's with pure attrition {lost HPS}, or frailty {lost STATs}, or wealth {lost funding}, or lost capability {lost equipment}.
Surely the loss of the Elvin waybread offered a chance for Frodo to up and quit..after all why adventure another day forward when you have no food? He didn't. Why? because his is a Heroic character.
The Rust Monster offers a party a fun and different twist.. and a player who can't handle losing a sword or two really needs to realize that there is more to the game than always getting what they want.
Sorry, I run a DnD game, not a wish fulfillment story hour.
Gots me two of them... The game, Ravenloft I. Upstairs in the second floor you get a wonderful wandering encounter table, the group had entered the study and was looking around for some clues because, well.. they were clueless at this point. They spend about half an hour leisurely reading through books and searching the room {but not the fireplace..} so I roll up a Random Encounter..and in strolls a terrier sized roach looking red-brown critter.
The Fighter screams 'Rust Monster' {RM} and flees to the opposite side of the room.. quickly followed by the critter. The other metal weilding characters all run ahead of the plate armored fighter in an attempt to keep the finest meal between them and little ole RM..meanwhile the Mage is standing in the middle of the room, nicely in character, saying 'whats going on? just kill the thing like you have done to everything else in this castle!!'

Finally the Mage was talked into clubbing the RM over the head with his stave, but not until the group had done a couple of laps around the study.. having dumped books, chairs, tables..and a fair supply of the Thieves throwing knives in the RM's way.
For the doomed party, this was one of the most memorable combats of the module!
========
The second encounter ended up a bit less as predicated... Deep inside a maze the group encounters ye freindly little RM.. which greedily leaps out to rust off the Fighters Chain mail. The Druid uses the Thieves throwing knives {different character.. same player

Both encounters resulted in lost resources, put the Tanks into a supporting role and gave some other character types some time in the spotlight... The first one actually showed off some teamwork as the party worked at keeping each other {except the iron-less Mage} out of range of the RM's horrible grasp.
Second,
I would not be adverse to using either version in play, altho the new version would have a permanent effect on metal instead of the 'insta-heal' thing..but thats not why I quoted this.KM said:The rust monster should be an interesting encounter because it forces new tactics. And this one still forces new tactics. It just doesn't stop the game in it's tracks.
IMHO the RM is only capable of stopping a game in it's tracks if the players are so convinced that they need thier goodies that they will quit when faced with the challenge of continuing without them. The example of Frodo is perfectly appropriate. PC's are the stories protaganists and its the DM's job to make thier adventures Heroic...
Last time I checked *every* standard 'Hero' story has the darkness before the dawn when the character is faced with a choice that seperates them from the rest of humanity..when they are Heroic in deed by continuing on despite setbacks.
So its not good to always have the setback be loss of equipment... but a little variety is good. Sometimes a DM needs to hit the PC's with pure attrition {lost HPS}, or frailty {lost STATs}, or wealth {lost funding}, or lost capability {lost equipment}.
Surely the loss of the Elvin waybread offered a chance for Frodo to up and quit..after all why adventure another day forward when you have no food? He didn't. Why? because his is a Heroic character.
The Rust Monster offers a party a fun and different twist.. and a player who can't handle losing a sword or two really needs to realize that there is more to the game than always getting what they want.
Sorry, I run a DnD game, not a wish fulfillment story hour.
Klaus said:It is okay to destroy equipment. An ogre smashing your puny sword with his greatclub ames the player angry *at the ogre*. A rust monster touching his antennae against the same sword and the DM telling that it's destroyed makes the player angry *at the DM*. It feels like an arbitrary decision, on par of a DM turning to an annoying player and saying "Your character has a heart attack and dies".[/b]
Umm.. why is is?
From the darkness, a dark form suddenly leaps at you to fast for you to react. In a split second its attack splinters your shield, its useless pieces falling to your feet....
{You failed the spot and missed the surprise round. You get a single dice check to avoid the destruction of your shield...}
Why is this an arbitrary decision? Why is the player angry at *me*?
I bet its because the player has decided that Rust Monsters are in the game only when the DM wants to remove equipment from the group.
Oh.. by the way, that was the Ogre leaping at you from the darkness... you still only get one roll, the opposed check against the Sunder. Is using the Sunder action 'unfair'? If not, then why is using the Rust Monster 'unfair'?
Don't bother answering. I read enough of this thread to know its because you have decided that the only reason the Rust Monster exists is because the horribly incompetant DM wants to 'win' and 'steal' your equipment from you.
The possibility that the DM is trying to create a different type of challenge through which your characters can prove thier heroic spirit is, of course, completely impossible.
YMMV , your game is your own, your opinion is your own.
My opinion is that my game works out pretty good for me![]()