The_Gneech
Explorer
Raising the CR unfortunately raises the likelihood that something actually valuable will get eaten. At CR 3, the most valuable thing likely to be lost is either MW or maybe +1; at CR 5, there's more danger of the characters being tricked out in mostly magic gear, giving the "Argh! My expensive magic equipment!" complaint a little more weight.
Of all the options discussed, I think the "degrade, degrade, GONE" model is the best one for the stated redesign purpose. It keeps the threat meaningful, without that "Zap your stuff is gone before you even get an action, ha-ha" possibility that has so many folks up in arms.
Still, I'm not convinced the stated redesign purpose is actually a real "problem" rather than being a lot of worry about fragile players that don't exist. I have noticed that the pattern seems to be that people who've actually encounted rust monsters think they're fine as written, while the people who are so sure that they're game breakers haven't tried 'em (on the grounds that they're sure to be game breakers).
-The Gneech
Of all the options discussed, I think the "degrade, degrade, GONE" model is the best one for the stated redesign purpose. It keeps the threat meaningful, without that "Zap your stuff is gone before you even get an action, ha-ha" possibility that has so many folks up in arms.
Still, I'm not convinced the stated redesign purpose is actually a real "problem" rather than being a lot of worry about fragile players that don't exist. I have noticed that the pattern seems to be that people who've actually encounted rust monsters think they're fine as written, while the people who are so sure that they're game breakers haven't tried 'em (on the grounds that they're sure to be game breakers).
-The Gneech
