MoogleEmpMog
First Post
T. Foster said:However, "rpg-style" console games (later-generation ones from the 90s-00s at least) are frequently cited as direct competition for tabletop rpgs (and even as rendering tabletop rpgs "obsolete"), because they do have a lot of the same appeal -- explore a fantastic/imaginary world, participate in a story, take on a fictional role, kill things and take their stuff, etc. -- and because they have several distinct advantages over tabletop rpgs -- cool graphics, you don't have to read a rulebook in order to start playing, you can play at your own pace and don't need to gather together a bunch of like-minded friends in order to play, etc. But these advantages are balanced out by (among other things) the fact that they're finite and generally have minimal replay value -- it's assumed that once you've finished/beaten the game that you'll move on and buy another one.
FWIW, most dedicated console RPG fans I've met, myself included, play the classics of the genre many, many times. I would assume that's the driving force behind releasing, for example, Final Fantasy 6 on at least four successive systems whose fanbases largely overlap. I've played FF6 seven times and know of at least one person in my family who has played it nine times. At least among the console RPG market dedicated enough to post about it on message boards, those numbers aren't out of the ballpark by any means.