Hmm...we've had a few silent votes since last time I checked, but thanks to my handy dandy open poll, I can see who they are. I'll leave this open for a bit longer, but it looks like Kiss of Darkness wins for sure, by such a sweeping majority that it almost has two games worth of voters (and more players besides among people who only picked one option because they didn't know it was multiple choice and others)...Hmm...the last time I ran this adventure, it was with three players (though they recruited NPC allies and took cohorts eventually). I think it will probably work with six, though, because one of the three players was a Frenzied Berserker (who could always end his Frenzies safely thanks to two Paladin of Freedom levels) and one was an Incantatrix, so they each probably held the weight of two characters
The question remains, though, about what to do with all this enthusiastic response for that one particular game. I'm mulling over a few different options including
a) Just take six. Simple, easy, straightforward.
b) Run mirrors of Kiss of Darkness
Pros: More people get to play Kiss of Darkness
Cons: I'm running two of the same game, People can try to peek
c) Run two different adventures in the world
Pros: Two different games and more people get to play
Cons: Second adventure may not be as cool as Kiss of Darkness, though my players always did like my sidequests...
d) Run Kiss of Darkness and the runner-up as an either/or for players where you can only pick one
Pros: More people get to play, more different concepts
Cons: Someone who really wanted to play Kiss of Darkness *and* the runner-up as well can only play in one, whereas if I just choose option (a) and do the runner-up later, they could play both.
e) Other--still thinking of other ideas