Rystil's Next Game--You Pick!

Which Game Should Rystil Make Next (Read Descriptions Below!)



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Keia said:
man, weird things happen when you're busy all day

You don't expect us to let that one sit, do you? Inquiring minds, Keia ...

Oh, and how large a game you plan on running, Rystil? You've got some seriously respectable interest here.
 

Complete Divine Broken? Are you nuts?

A player tried to convince me of this, so I arranged a challenge. We decided to turn to random pages and see if we found something broken on that page. We found one every single time. Things like Divine Spell Power, Divine Metamagic, Radiant Servant of Pelor...He eventually agreed. The coup de grace was in the Web Enhancement--Dweomercheater of Mystra :uhoh:

Don't get me wrong--there are a few non-broken things in there, but usually with WotC I can trust that most of it is balanced, especially compared to 3rd party products (even if the 3rd party are more interesting or fun). With Complete Divine, this isn't true. I've actually boycotted buying that book, and I have lots and lots and lots of books from 3.5, the vast majority of what they've produced, probably :D

I've not played one of these in a long time. Here's where I stand - assuming you let me play and assuming you run the homebrew or some other game that sounds interesting where the concept works. I'm thinking of going for the half-elf rogue build as first choice. However, if someone comes along and really wants to go with the cooperative background and do a pairing from Complete Adventurer that'd be a quick second choice.

Sounds cool to me. To get you started--here's a lowdown on elves in my homebrew: Moon Elves, High Elves, and Forest Elves often live in a city built into the trees in the eastern forest. (NOTE: High Elves in my setting are *not* the PHB elves--those are Moon Elves. High Elves are +2 Int -2 Con.) The Wild Elves live in the outskirts of the dangerous southern jungles.

Just so I can start thinking about it - did I miss how character creation is done or is it too soon to be thinking about that type of stuff?

I didn't say because character creation is different for each game. In my homebrew, we just use something very close to the default of 4d6 drop lowest--roll 7 stats at 4d6 drop lowest. Then drop one stat and keep it. If you're tricky, you can drop a high stat to become hopeless if you have something like 18 13 8 8 8 8 8.
 

Nonlethal Force said:
You don't expect us to let that one sit, do you? Inquiring minds, Keia ...

Oh, and how large a game you plan on running, Rystil? You've got some seriously respectable interest here.
Last time I recruited, I wanted 6 and I got around 14, so I wound up making 3 and letting a few people play in multiple games (but then some dropped). I probably won't make multiples this time, but if I'm feeling particularly generous and full of the holiday spirit, and I've got lots of great players, I just might :)
 


Wow, talk about while you were sleeping...

If you have 14+ people interested, I would suggest if you do split and do 2 different games, you only let players in one or the other, just for the sake of not only sanity, but fairness to get as many different people involved.

Darkness could be interesting. I don't think I voted for it simply because I've enjoyed your stranger things.

I'm not a big authurian buff, so I'd pass on that one.

Not sure what I'm looking to do. The 3 big ideas I have are from Eberron, so unless they port over, I'd probably have to come up with something.
 

Bront said:
Wow, talk about while you were sleeping...

If you have 14+ people interested, I would suggest if you do split and do 2 different games, you only let players in one or the other, just for the sake of not only sanity, but fairness to get as many different people involved.

Darkness could be interesting. I don't think I voted for it simply because I've enjoyed your stranger things.

I'm not a big authurian buff, so I'd pass on that one.

Not sure what I'm looking to do. The 3 big ideas I have are from Eberron, so unless they port over, I'd probably have to come up with something.
Hmm...they probably don't port over to any of these except Planescape, but it's possible that they do if they're very light on the 'Eberron'ness of the concept (being not a Shifter or Warforged will help :)).
 

Rystil Arden said:
Hmm...they probably don't port over to any of these except Planescape, but it's possible that they do if they're very light on the 'Eberron'ness of the concept (being not a Shifter or Warforged will help :)).
One's a changeling (I guess they're easy to port), and one's a Dragonmarked Heir.

Zan and Vander from my full sig, both in dead games :(

Vander was a tweek of the Arisocrat NPC class, basicly giving him fighter feats, but all else as Arisocrat. It seemed fairly balanced, drop a HD and BAB to get 2 SP and a wider skill selection. Probably a bit weaker, but it worked.
 

Bront said:
One's a changeling (I guess they're easy to port), and one's a Dragonmarked Heir.

Zan and Vander from my full sig, both in dead games :(

Vander was a tweek of the Arisocrat NPC class, basicly giving him fighter feats, but all else as Arisocrat. It seemed fairly balanced, drop a HD and BAB to get 2 SP and a wider skill selection. Probably a bit weaker, but it worked.
Dragonmarked Heir pretty clearly won't work. If the Changeling is the Recaster you were talking about, I think that should be fine--it makes sense that Doppleganger descendants might have some of their ancestors' powers :)
 

Rystil Arden said:
Dragonmarked Heir pretty clearly won't work. If the Changeling is the Recaster you were talking about, I think that should be fine--it makes sense that Doppleganger descendants might have some of their ancestors' powers :)
Cool. That's probably the way I'd go then :)
 

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