incognito
First Post
These are the original PCs from our own (contact)'s LoT thread. I will post tactics for these gents in the next post
#1
Hafling Ftr4/Rog5
Hit Dice: 5d6+4d10+27 (74 HP)
Initiative: +10 (+6 Dex, Imp Init)
Speed: 20'
AC: 26 (+1 Size,+1 deflection,+6 Dex,+4 armor,+4 Haste)
Attacks: +18/+18/+13 Ranged
Damage: 1d6+9(+1d6 electricity, and possible sneak attack)
Face/Reach: 5x5/5'
Special Attacks: Sneak Attack+3d6
Special Qualities: Uncanny Dodge (Dex bonus to AC), Evasion, Halfling qualities
Saves: Fort:+10, Ref:+13, Will:+7
Abil: Str 14, Dex 22* (From Wiz), Con 16, Int 10, Wis 12, Cha 10
Skills: Bluff +12, Tumble, +16, Hide +18, Move Silently +18, Spot +13, Listen +8, Decipher Script +5, Climb +10, Jump, +6, Intimidate +6 Use Magic Device +16, Search +10, Sense Motive +10, Balance +12, Escape Artist+16
Feats: Improved initiative, Weapon Focus(Short comp bow), Weapon Spec(Short Comp bow)
Point Blank Shot, Prec Shot, Rapid Shot, Iron Will
Challenge Rating: 9
Alignment: Neutral Evil
Possessions:
SCROLL of IMPROVED INVISIBILITYx2, +1 Mighty Bow (STR+2),
MW chain shirt, MW buckler, MW dagger, Circlet of persuasion
25 +3 arrows (from wizards: greater magic weapon, 20 normally masterwork, 5 normally +1 of shock)
Potions of: Cure Serious Wounds, jump, invisibility (as needed)
#2
Human Psychic Warrior 10
Hit Dice: 10d8+40
Initiative: +4 (+4 Dex)
Speed: 40'
AC: 24 (+1 Dodge,+1 Insight,+4 Armor, +4 Dex, +4 Haste)
Attacks: +11(claw)/+11(claw)/+11(bite)/+6(claw)
Damage: d8+7 primary hand/d8+5 off hand/d8+5 bite
Face/Reach: 5x5/5'
Special Attacks: Psionic Powers, psionic att/def modes
Special Qualities: Psionic
Saves: Fort:+11, Ref:+7, Will:+7/+11 vs enchantments/compulsions
Abilities: Str 22*, Dex 18*, Con 18*, Int 12, Wis 14, Cha 10
Skills: Concentration+17, Tumble: +14, Balance+10, Spot+6, Listen+6, Climb +10, Jump, +10 ,Swim +10, Auto-Hypnosos+10, Stabilize Self +12
Feats: Ambidexterity, Two-weapon fighting, Blind fight, Iron Will
Weapon Focus (claw, bite), Weapon Spec (claw, bite), Dodge, Mobility, Speed of Thought
Challenge Rating: 10
Alignment: Neutral Evil
Powers/PP (33/*15 PP left) - (* indicates active when encountered)
L0: Burst, Catfall, Elfsight
L1: Bite of the Wolf*, Combat Precog*, Expanded Vision
L2: Animal Affininty*(x3), Expansion, Darkvision*
L3: Claws of the Vampire*, Improved Biofeedback*
L4: Inertial Barrier
Attack/Def Modes:
Id Insinuation, Mind Thrust, Ego Whip/Empty Mind, Thought Shield
Possessions:
Power Stone: Displacementx1 (CL:7), Torc of Might, +1 studded leather, Crystal Mask of Mindarmor, potion of invisibility
#3
Gnome Cleric 10 of ???
Hit Dice: 10d8+80 (135 HP)
Initiative: +7 (+3 Dex, Imp Init)
Speed: 20'
AC: 25 (+1 Size,+3 Dex,+7 Armor,+4 Haste)
Attacks:+12 Ranged touch (Bead of Force)
+13/+8 ranged (dagger)
+12/+7 melee dagger
Damage: d4+3 dagger, or spell, or item
Face/Reach: 5x5/5'
Special Attacks: Domain Powers, Spells, Turn Undead
Special Qualities: Gnome Qualities
Saves: Fort:+15, Ref:+6, Will:+12
Abil: Str 16*, Dex 16, Con 26* (from Wiz), Int 12, Wis 20*, Cha 10
Skills: Concentration +20, Know (Religion)+14, Spellcraft:+12, Hide +5, Spot+6, Lisen +6
Feats: Improved Initiative, Spell Focus: Transmutation, Point Blank Shot, Prec Shot
Challenge Rating: 10
Alignment: Neutral Evil
Possessions:
L1 Pearl of Power X4*, Periapt of Wisdom(+2), Bead of Forcex2, +3 (Magic vestments) Chain Shirt
Darkwood Shield, MW daggerx3 (to throw, silly!),
Spells/Spell Prepared DC:15+spell level, 17 for transmutaions(6,6+1,5+1,4+1,4+1,3+1)
L0: Who cares?
L1: Cure Light wounds, Endure Elements*, Entropic Shield, Prot goodx2, Remove Fear, DOMAIN
L2: Cure Moderate Wounds, Shield Otherx2**, Bull's Strength*, Aid, DOMAIN
L3: Cure Serious Wounds, Magic Vestments*, Bestow Curse*x2, DOMAIN
L4: Cure Critical Wounds, Dimensional Anchor, Divine Favor, Giant Vermin, DOMAIN
L5: Healing Circle, Dispel Good, Spell Resistance, DOMAIN
Add two domain Powers!
* = cast/active when encountered.
#4
Elf Wizard (Diviner)
Hit Dice: 11d4+33 (61 hp)
Initiative: +10 (+6 Dex, Imp Init)
Speed: 30'
AC: 25 (+1 delection,+5 Dex,+4 armor,+4 Haste, +1 natural)
Attacks: +11 Ranged Touch (Wand of Flame Arrow)
+15 Ranged, Longbow
Damage: d8+3 (+4 within 30'), or by spell
Face/Reach: 5x5/5'
Special Attacks: Spells
Special Qualities: Elf Qualities
Saves: Fort:+7, Ref:+9, Will:+9
Abilities: Str 10, Dex 20*, Con 16*, Int 22*, Wis 12, Cha 10
Skills: Scry+30, Know (arcana)+alot, Concentration +17, Spell craft +20, Spot/listen +3
Feats: Scribe scroll, Spell Penetration, Quicken Spell, Maximize Spell, Improved initiative, Point Blank Shot, Prec Shot
Challenge Rating: 11
Alignment: Neutral Evil
Spells/Spell Prepared DC:16+spell level,(4,6+1,6+1,5+1,4+1,3+1,2+1)
L0: Read magicx2, Detect Magicx2
L1: Mage armor*, Magic Missilex2, Endure Elements* (cold), Color Spray, True Strikex2(D)
L2: Melf's Accid arrow, Cats Gracex2**, Endurance*, Prot. Arrows, Glitter Dust, See Invisibity(D)
L3: Slow, Dispel Magic, Greater Magic Weapon*, Minor Globe of invun, Clairaudience/Clairvoyance(D)
L4: Stone skin , Improved Invis, Enervate, Evard's Black Tentacles, Detect Scrying (D)
L5: Teleportx2, Quickened Maj. Missile, Maximized Endurace*, Rary’s Telepathic Bond(D)
L6: Mass Haste, Chain Lightning, True Seeing (D)
* = cast/active when encountered
**contingency spell in place: Teleoprt if HP=zero or less...
Possessions:
Headband of Intellect +2, 4 scrolls of maximized Magic Missile, L1 Pearl of Power, MW long sword
Armband of scrying###(see note), Wand of flame Arrow (CL8, 10 charges), Neckace of Natural armor+1, cloak of resistance +1
MW Long Bow, 25 +3 (Greater Magic Weapon) Arrows, Potion of Cure serious Wounds, 250 GP in Diamond Dust
###: Armband of Scrying gives +10 to scry checks (when detecting a scry, and allows the spell 'detect scrying'
to detect a magical sensor anywhere within the spells aea of effect, rather than just on the caster. Also allows the wearer to know the direction and distance within 10' of the scrier.
#1
Hafling Ftr4/Rog5
Hit Dice: 5d6+4d10+27 (74 HP)
Initiative: +10 (+6 Dex, Imp Init)
Speed: 20'
AC: 26 (+1 Size,+1 deflection,+6 Dex,+4 armor,+4 Haste)
Attacks: +18/+18/+13 Ranged
Damage: 1d6+9(+1d6 electricity, and possible sneak attack)
Face/Reach: 5x5/5'
Special Attacks: Sneak Attack+3d6
Special Qualities: Uncanny Dodge (Dex bonus to AC), Evasion, Halfling qualities
Saves: Fort:+10, Ref:+13, Will:+7
Abil: Str 14, Dex 22* (From Wiz), Con 16, Int 10, Wis 12, Cha 10
Skills: Bluff +12, Tumble, +16, Hide +18, Move Silently +18, Spot +13, Listen +8, Decipher Script +5, Climb +10, Jump, +6, Intimidate +6 Use Magic Device +16, Search +10, Sense Motive +10, Balance +12, Escape Artist+16
Feats: Improved initiative, Weapon Focus(Short comp bow), Weapon Spec(Short Comp bow)
Point Blank Shot, Prec Shot, Rapid Shot, Iron Will
Challenge Rating: 9
Alignment: Neutral Evil
Possessions:
SCROLL of IMPROVED INVISIBILITYx2, +1 Mighty Bow (STR+2),
MW chain shirt, MW buckler, MW dagger, Circlet of persuasion
25 +3 arrows (from wizards: greater magic weapon, 20 normally masterwork, 5 normally +1 of shock)
Potions of: Cure Serious Wounds, jump, invisibility (as needed)
#2
Human Psychic Warrior 10
Hit Dice: 10d8+40
Initiative: +4 (+4 Dex)
Speed: 40'
AC: 24 (+1 Dodge,+1 Insight,+4 Armor, +4 Dex, +4 Haste)
Attacks: +11(claw)/+11(claw)/+11(bite)/+6(claw)
Damage: d8+7 primary hand/d8+5 off hand/d8+5 bite
Face/Reach: 5x5/5'
Special Attacks: Psionic Powers, psionic att/def modes
Special Qualities: Psionic
Saves: Fort:+11, Ref:+7, Will:+7/+11 vs enchantments/compulsions
Abilities: Str 22*, Dex 18*, Con 18*, Int 12, Wis 14, Cha 10
Skills: Concentration+17, Tumble: +14, Balance+10, Spot+6, Listen+6, Climb +10, Jump, +10 ,Swim +10, Auto-Hypnosos+10, Stabilize Self +12
Feats: Ambidexterity, Two-weapon fighting, Blind fight, Iron Will
Weapon Focus (claw, bite), Weapon Spec (claw, bite), Dodge, Mobility, Speed of Thought
Challenge Rating: 10
Alignment: Neutral Evil
Powers/PP (33/*15 PP left) - (* indicates active when encountered)
L0: Burst, Catfall, Elfsight
L1: Bite of the Wolf*, Combat Precog*, Expanded Vision
L2: Animal Affininty*(x3), Expansion, Darkvision*
L3: Claws of the Vampire*, Improved Biofeedback*
L4: Inertial Barrier
Attack/Def Modes:
Id Insinuation, Mind Thrust, Ego Whip/Empty Mind, Thought Shield
Possessions:
Power Stone: Displacementx1 (CL:7), Torc of Might, +1 studded leather, Crystal Mask of Mindarmor, potion of invisibility
#3
Gnome Cleric 10 of ???
Hit Dice: 10d8+80 (135 HP)
Initiative: +7 (+3 Dex, Imp Init)
Speed: 20'
AC: 25 (+1 Size,+3 Dex,+7 Armor,+4 Haste)
Attacks:+12 Ranged touch (Bead of Force)
+13/+8 ranged (dagger)
+12/+7 melee dagger
Damage: d4+3 dagger, or spell, or item
Face/Reach: 5x5/5'
Special Attacks: Domain Powers, Spells, Turn Undead
Special Qualities: Gnome Qualities
Saves: Fort:+15, Ref:+6, Will:+12
Abil: Str 16*, Dex 16, Con 26* (from Wiz), Int 12, Wis 20*, Cha 10
Skills: Concentration +20, Know (Religion)+14, Spellcraft:+12, Hide +5, Spot+6, Lisen +6
Feats: Improved Initiative, Spell Focus: Transmutation, Point Blank Shot, Prec Shot
Challenge Rating: 10
Alignment: Neutral Evil
Possessions:
L1 Pearl of Power X4*, Periapt of Wisdom(+2), Bead of Forcex2, +3 (Magic vestments) Chain Shirt
Darkwood Shield, MW daggerx3 (to throw, silly!),
Spells/Spell Prepared DC:15+spell level, 17 for transmutaions(6,6+1,5+1,4+1,4+1,3+1)
L0: Who cares?
L1: Cure Light wounds, Endure Elements*, Entropic Shield, Prot goodx2, Remove Fear, DOMAIN
L2: Cure Moderate Wounds, Shield Otherx2**, Bull's Strength*, Aid, DOMAIN
L3: Cure Serious Wounds, Magic Vestments*, Bestow Curse*x2, DOMAIN
L4: Cure Critical Wounds, Dimensional Anchor, Divine Favor, Giant Vermin, DOMAIN
L5: Healing Circle, Dispel Good, Spell Resistance, DOMAIN
Add two domain Powers!
* = cast/active when encountered.
#4
Elf Wizard (Diviner)
Hit Dice: 11d4+33 (61 hp)
Initiative: +10 (+6 Dex, Imp Init)
Speed: 30'
AC: 25 (+1 delection,+5 Dex,+4 armor,+4 Haste, +1 natural)
Attacks: +11 Ranged Touch (Wand of Flame Arrow)
+15 Ranged, Longbow
Damage: d8+3 (+4 within 30'), or by spell
Face/Reach: 5x5/5'
Special Attacks: Spells
Special Qualities: Elf Qualities
Saves: Fort:+7, Ref:+9, Will:+9
Abilities: Str 10, Dex 20*, Con 16*, Int 22*, Wis 12, Cha 10
Skills: Scry+30, Know (arcana)+alot, Concentration +17, Spell craft +20, Spot/listen +3
Feats: Scribe scroll, Spell Penetration, Quicken Spell, Maximize Spell, Improved initiative, Point Blank Shot, Prec Shot
Challenge Rating: 11
Alignment: Neutral Evil
Spells/Spell Prepared DC:16+spell level,(4,6+1,6+1,5+1,4+1,3+1,2+1)
L0: Read magicx2, Detect Magicx2
L1: Mage armor*, Magic Missilex2, Endure Elements* (cold), Color Spray, True Strikex2(D)
L2: Melf's Accid arrow, Cats Gracex2**, Endurance*, Prot. Arrows, Glitter Dust, See Invisibity(D)
L3: Slow, Dispel Magic, Greater Magic Weapon*, Minor Globe of invun, Clairaudience/Clairvoyance(D)
L4: Stone skin , Improved Invis, Enervate, Evard's Black Tentacles, Detect Scrying (D)
L5: Teleportx2, Quickened Maj. Missile, Maximized Endurace*, Rary’s Telepathic Bond(D)
L6: Mass Haste, Chain Lightning, True Seeing (D)
* = cast/active when encountered
**contingency spell in place: Teleoprt if HP=zero or less...
Possessions:
Headband of Intellect +2, 4 scrolls of maximized Magic Missile, L1 Pearl of Power, MW long sword
Armband of scrying###(see note), Wand of flame Arrow (CL8, 10 charges), Neckace of Natural armor+1, cloak of resistance +1
MW Long Bow, 25 +3 (Greater Magic Weapon) Arrows, Potion of Cure serious Wounds, 250 GP in Diamond Dust
###: Armband of Scrying gives +10 to scry checks (when detecting a scry, and allows the spell 'detect scrying'
to detect a magical sensor anywhere within the spells aea of effect, rather than just on the caster. Also allows the wearer to know the direction and distance within 10' of the scrier.
Last edited: