S@squ@tch's Against the Giants in Eberron - recruiting a cleric/healer

Okay, the winner in AC that I've come up w/ using the Core MM is a Were-Deinonychus with the monk's belt and bracer's of AC 3 for a grand total 36 AC (that's with a buckler as well). Hit that, giant! :)
 

log in or register to remove this ad

BTW, just wanted to thank those of you who posted your PC's in the alternates section.

For those of you who would be interested in the game in the future, feel free to post a PC in the Alternate RG thread.

Obviously, it is not a first come/first served situation --- backstory and party fit will play a large part in any PC insertion.

So, if you have a penchant for a skill monkey, divine or arcane caster, or just something completely off the wall, feel free to write something up and post it.
 

Checking in from the lovely and still-intact (for the moment anyway- I have a feeling that may change rather quickly once we hit giants) Team Black. I've been working on some ideas for a back-up character, and I figured I ought to start asking questions now. You know, just in case...

Mostly, I want to ask about things that come from sourcebooks that aren't either specifically approved up front, but also haven't been specifically disallowed either. I presume that such things are on a case-by-case basis, so I wanted to inquire about a few, in the interest of thinning the herd a bit. The creative tinkering gives me something to do at work, when I can't actually post or check anything.

So, here goes:
1. PHB II: some feats and/or spells, and the Sorceror variant (metamagic specialist)

2. Spell Compendium: Um, well, some spells... My arcane caster idea is a sound/force sorceror, and both those spell types are strongly represented.

3. Dragonmarked: some of the feats, and the Blade of Orien PrC (or the first few levels anyway, on a ranger/rogue base).

That ought to give me some room to tinker- and Ipshivi, while she doesn't deal lots of damage, is fairly survivable. I hope...
 


stonegod said:
Okay, the winner in AC that I've come up w/ using the Core MM is a Were-Deinonychus with the monk's belt and bracer's of AC 3 for a grand total 36 AC (that's with a buckler as well). Hit that, giant! :)

You're not even trying.

@Melubb: Feel free to post your PC-in-progress at the alternate RG

@pathfinderq1: More than 1 pc is ok. Obviously, if the divine caster of a group is killed, most likely will need to be replaced with someone who could pick up the slack in that department. The same goes for any PC death -- would look for a replacement that would balance out the party once again.

@All: I have gotten the Tome of Battle, so Crusaders and Swordsages are fair game.
 



s@squ@tch said:
@All: I have gotten the Tome of Battle, so Crusaders and Swordsages are fair game.

Oh baby now I can change Shazzi back to the Ranger2/crusader2/swordsage1 she orginally was :) with the ability to heal up to 40 dmg a round. divided amongst anyone within 30ft!
 
Last edited:

Vertexx69 said:
Oh baby now I can change Shazzi back to the swordsage/crusader she orginally was :) with the ability to heal up to 20 dmg a round. to anyone in the party!
Made my last 3.x planned purchase, so no ToB or ToM for me. :)
 

I have a few general Questions about life in Xen'drik: (open to anyone)

If you can't charge over difficult terrain, then why do jungle cats and dinosaurs have the "pounce" ability, which only works with a charge? And most also have a rake that is usable with the pounce. Is this just a big game flaw to make these critters seem worse than they are, or am I missing something?

Do creatures whos natural habitat is difficult terrain (ie: jungle or mountaintops) just ignore the terrain penalties and act normally? Shouldn't they have some kind of feat like "Terrain Naturalization" that allows them to act normally in their native environment.
 
Last edited:

Remove ads

Top