S@squ@tch's Against the Giants in Eberron - recruiting a cleric/healer

Ki is in the jungle because she volunteered to join a Morgrave Expedition looking for giant artifacts for some excitement. In her natural form so it wouldn't hurt her elf cleric Risaela identity. She told everyone Risaela was visiting her sick father in Breland. The expedition was in the jungle and they were all killed by something while she was getting food. She's lost in the jungle now. I could get rid of a level of the Cabinet Trickster class and give her another level of cleric.
 

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To cut down on the "meeting in the jungle weirdness" the person could be someone (*cough* everyone's favorite talkaholic *cough*) knows...

Speaking o' clerics I heard talk back 'n Stormreach tha me old buddy (enemy/whatever) wuz out in these parts...

I mean... Hudder found Domoris, why not someone else? :cool:
 
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S@S, here we go, I hope it's acceptable. Please let me know if there are any questions. I haven't picked spells yet, but he'll be focusing on buffs, heals, some slight damaging spells:

Code:
[B]Name:[/B] Dori Kundarak
[B]Class:[/B] Cleric 8 	(Racial Sub. level 1, Races of Stone 146)[b]Starting Level[/b]: 8
[B]Race:[/B] Dwarf
[B]Region of Origin:[/b] Mror Holds
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] NG
[B]Action Points:[/B] 9
[B]Deity:[/B] Sovereign Host ([B]Domains:[/B] War, Good)

[B]Str:[/B] 16 +3 (08p.)	[B]Level:[/B] 8	[B]XP[/B]: 
[B]Dex:[/B] 12 +1 (04p.)	[B]BAB:[/B] +6		[B]HP:[/B] 84/84 (1d10+4,7d8+28)
[B]Con:[/B] 18 +4 (08p.)	[B]Grapple:[/B] +9	[B]Craft Points:[/B] 
[B]Int:[/B] 10 +0 (02p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] Str, Con
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] +3
[B]Cha:[/B] 06 -2 (00p.)	[B]ACP:[/B] -7		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+9	+4	+1	+0	+0	+0	24
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+10	+6	+4	--
[B]Ref:[/B]	+3	+2	+1	--
[B]Will:[/B]	+9	+6	+3	--
[B]Notes:[/B]

[B]Weapon				Attack	Damage	Critical	Range[/B]
Sword of Virtue Beyond Reproach	(MIC61)	+11/+6	1d8+4	19-20/x2	------ (Functions as a +1 Holy Longsword, plus 2d6 if evil)
Light Crossbow				+9	1d8	19-20/x2	80 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B]
Smite Giants (5/day, Add +4 to attack roll & +8 damage) (Lose ability to turn undead)
Spontaneous Casting (heal)

Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on ground
+2 racial bonus on appraise checks if stone/metal



[B]Feats: [/B] Weapon Focus (Longsword)(Bonus), Augment Healing (Complete Divine), Touch of Healing (Complete Champion), Giant Banemagic (Secrets of Xen'Drik)
Augment Healing - Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.
Touch of Healing -  As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.
Giant Banemagic - Damaging Spells cause +2d6 dmg against giants, +2 to save DC

[B]Spells prepared[/B] (Save DC 13 + spell level): 0 - 6; 1st - (4+1), 1; 2nd - (3+1), 1; 3rd - (3+1), 1; 4th - 2, 1
[B]Domains:[/B] War, Good

[B]Skill Points:[/B] 22	[B]Max Ranks:[/B] 11/8
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	+15	11	+4	
Heal		+8	5	+3	
Perception	+3	0	+3	(I've lumped them all together as they're all the same)
Know(Religion)	+3	3	+0	
Know(Dungeon)	+3	3	+0	

[B]Notes:[/B]

[B]Equipment:					Cost	Weight[/B]
Sword of Virtue Beyond Reproach	(MIC61)		9,315gp	 4lb
+1 Greater Blurring Fullplate (MIC 9)		10,650gp 50lb
+2 Heavy Steel Shield				4,170gp	 15lb
Wand of Cure Light Wounds			750gp	 1lb
Gauntlets of Giantfelling (MIC 103)		2,000gp	 -lb
Light Crossbow 					35 gp    4lb
20 bolts					2 gp	 2lb
Journal						5 gp     2lb


[B]Total Weight:[/B]78lb	[B]Money:[/B] 78gp 

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	153	230	460	1150

[B]Age:[/B] 110
[B]Height:[/B] 4"1' 
[B]Weight:[/B] 190lbs
[B]Eyes:[/B] Dark Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tan

Appearance: Dori is a heavily armoured dwarf, always wearing his fullplate wear he goes. His black hair is usually matted from the sweat produced by this habit. Dori has a full beard, short by dwarven standards. His nose is sharp and angular, leaning to one side after being broken years ago.

Personality: Dori has a an aggressive streak, even for a dwarf, he favours dominating a conversation and will stubbornly defend his point, even once he's been proven wrong. He's got a sarcastic sense of humour and enjoys humour at others expense. Dori will protect those who can't protect themselves and will throw himself at any enemy, no matter their size. He enjoys the thrill of battle and sees it as honouring the Sovereign Host, using their granted powers to aid him and his allies.

Background: Dori Kundarak was born in the Mror Holds, specifically in Krona Peak. Dori was indoctrined from a young age in the massive temple devoted to the Sovereign Host, but he never took well to the training of Kol Korran. As a member of House Kundarak, Dori was expected assist in the Warding services that the house provides. Dori was selected to accompany an expedition to Xen'drik, and began extensive training in battling giants, both with magical means and how to convert his faith into a tangible power against the larger foes. House Kundarak had discovered the location of a potent dragonshard, which would greatly increase the dragonmarked abilities of the House.

The below is an excerpt from Dori's Journal:
The journey from Sharn was typically arduous. After securing passage aboard a Lyrander ship, we called upon an old contact Carnaby Goebb in Tavick's Landing. Resourceful as always, he provided us with a signal anchor stone for later use bargaining with the sahuagin.
Fortunate indeed that I took this precaution. For all their airs, the Lyrander captains can be unholy fools when navigating Shargon's Teeth. Our esteemed commander assumed the bargain he struck with his sahuagin guide in Sharn guaranteed safe passage regardless of the route. Alas, the sea devils are as territorial as the Talentans, and we were promptly boarded by two dozen angry sentinels of a rival clan. Negotiations were proceeding poorly -- weapons were drawn, as I recall -- until I dropped Carnaby's signal stone off the starboard bow. We were soon joined by a rather glorious sahuagin priestess, resplendent upon her terrifying dragon eel.
Our Lyrander captain suffered an unfortunate bout of seasickness at that sight and turned nearly as green as the sentinels. We were able to secure passage through the remaining waters by bartering directly with the priestess's representative, according to Carnaby's instructions. I never cease to marvel at the reach of that old dwarf's influence! The remainder of the journey was relatively uneventful, and I stepped onto Stormreach's battered wharves yesterday morn.
We are to proceed on the morrow with the remainder of our company, attempting to uncover that dragonshard, travelling upriver and into the wilds. We expect to reach the ruins in three weeks time. Hopefully, we can reach there uneventfully, but with the jungles closing in around us I can't help, but feel that someone's watching us.

Damnit, those drow are sneaky. They ambushed us and killed three o' me friends before we managed to push them back. The leader tells me that we'll be more careful, but why weren't we more careful in the first place?

We arrived today at the ruins, not much more than some crumbled towers, with stones strewn about the clearing. We put up our base camp and proceeded to begin investigations. I've been taking care of those who've been succumbing to the jungle, their illnesses have been getting worse, but luckily I've been able to help.

I'm all alone.... all alone, how'd they know we were there, we thought we were safe, all the wardings, all the spells, didn't do nothing. I ran... ran away and left them all, the giants didn't even try to stop me, why didn't I fight? What fell magic did they use against me? I don't know where I am, I'm stuck out here in this stinking jungle...I need to get back to Stormreach...

___________________________________________________________________________

For now, Dori would be lost in the jungles, perhaps to be discovered by the adventuring party? I'm anxious to play him & the group might need some healing power ;) . Let me know your thoughts.
 
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if someone related to kundarak was lost nearby it wouldn't be strange for Hudder to receive a sending from the outpost in Stormreach (Hudder'd be closer than any team they could send out - assuming they would even spend that kind of effort...)

Just thinking out loud...
 


I suppose they would, but Hudder wouldn't know Dori was operating in the area as it would be secret mission to avoid other Houses getting involved.

However, once the House received word that the expedition hadn't returned, perhaps the sending could be sent to Hudder to retrieve him? I like that idea Graf.
 

Kundarak is a huge clan/dragonmarked house. So it's possible that Hudder and Dori haven't met... just know each other by reputation. Or we could be old friends... whatever seems fun... (Dori's backstory didn't include mention of Hudder, so I didn't want to assume).

Of course, a house SOS about a member lost nearby would be a high priority for Hudder.
 

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