Sorry for the slow responces, was at class, then sleeping.
Personally I'd thought the easiest solution would be for Hudder and Domoris to know each other but that seems tricky. Domoris wouldn't ever hire himself out as a guide; it sounds like he wants to disappear, and with his skills it'd be all too easy.
My intention is to have had Barrak have "saved Hudder" at some point in the past during an excursion to Xen'drik (the Hudder's team o' brave explores had a "
wee misshap" an' "
hadda do a bit o' strategic retreat'n" "
so I run off away from tah group, whooping 'n holler'n to get them undead bugs tah chase me an' what to I run inna but this Tharask mining camp. So Barrak says "Halt inna name of Tharask" and I yell back at 'em "LADDY, YAH DON'T WAN' ME TAH STOP!. ".
"
So's he was pretty mad at first on accounta tha damage them bugs inflicted, fer being dead it didn't stop 'em from eat'n everything fer miles but he admitted later that they'd cleared out that pack o' demonic apes that'd been troublesome and it actually made it easier tah dig. Ha! That's Xen'drik fer yah, unpredictable!
And that's only tha first time I met ol' Barrak. Tha second time was even weirder. We'd traveled deep inna ta contenient ba riva boat when....")
How much of this actually happened, and how much of it is Hudder wildly overstating things and forgetting what happened is the purview of the DM to decide.
So the timeline is:
- Hudder (obsessively keeping track of things on Xen'drik through the stream of rich, idle nobles that flows to and from the continent in search of adventure) gets word of Barrak's murder (or something similar like "heard he took a nasty fall" or something
- He puts off the wedding "jus' fer now".
- Pulls some strings with a Lyrander captain he knows gets to Xen'drik
- Pulls strings with the local Kundarak Stormreach and finds out about the missing brain
- (Probably plays a formal visit to House Tharask) -- whether they tell him anything or not is up to s@s of course
- Decides the first order of business is to "pick up where Barrak was forced ta leave off" and heads out.
Hudder is many things, but he's probably not dumb enough to go off into the wilderness of Xen'drik by himself.
His normal mode would be to drop some platinum, pick him self up a few traveling companions (maybe a chef, a hunter, a porter to carry any loot he finds, etc etc).
But, for the first time in his life he hasn't two coppers to rub together; Kundarak's never borrow money.
Fortunately he knows X*.
X tells him about "a powerful shifter and nature worshiper who would not accept payment in coin but could be swayed to join your cause" (or whatever)
Hudder and Domoris make contact.
Where X is anybody who could reasonably know about Domoris, maybe an old shifter wise woman who's lived her whole life on Xen'drik and is said to have an uncanny sight into the future (rich nobles like to visit her before starting off on expeditions; she's spooky and meeting her makes for good stories).
I mention this because:
1. My impression is that Xen'drik is pretty darn hostile; Hudder isn't the awesome Xen'drik expert he imagines himself to be, but he's not inept either. Going out by himself is probably a bit too stupid.
Besides, it's more fun adventuring with people when you have someone to talk to (or, rather, someone to listen to him talk)
Still, if Hudder got exited and couldn't find anyone then he could easily wind up getting lift (riverboat?) to somewhere nearby where the party is supposed to be and then go off tromping through the jungle in full plate metal.
(I suppose it's too late to buy something like Cold Weave?)
[sblock=Cold Weave]Appeared in S&S's Scarred Lands. It was mostly a justification for why the Necromancers of Hollowfaust didn't have to strip naked before casting spells. (Arcane Spell casting in SL caused heat).
You could also get cold weave padding for armor, so long as the natural temperature was under 130 degrees it kept you a cool and comfortable. So you could wander around in platemail in the blazing sun.
Like
Endure Elements but only for hot places; and it provided no protection against the cold.
I think it was around 100 gp a suit?
[/sblock]
[sblock=Hudder's personality]
I made Hudder up for another game, that only ran one session. He was an attempt to play a character who was radically different from the normal sort of cerebrial wizard types that I play.
The group did not love him; they were more mercenary, Hudder is more adventurous.
He's -not- meant to be irritating. If he's getting on people's nerves just let me know.[/sblock]