S@squ@tch's Against the Giants - Team Gold OOC - Recruiting


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Very interesting tactical situation.

I'd considered sundering the wand, or disarming... but it occurred to me that, given how good this guys spells seem to be, Hudder wants him casting less, not more.

Also seriously thought about dropping a glyph in the middle of the party (keyed to abominations) and then move + move (from AP) SW. Morph and Domoris can both shift to mobile forms and take off.
Try to force the mind flayers to split up, some follow him. Ideally one would follow, get smacked by the glyph and some body's mind blast would wear off and they'd punk him.
I may regret not taking that choice but
1. It seemed slightly cheesy
  • Hudder doesn't really know that the mind blast is a short term thing
  • He doesn't really know that their darkvision is 60 feet
  • He certainly doesn't know that mindblast has a range of 60 feet
  • can he guess that they're abominations? (we could argue that the dragonmark lets him set gylphs vs things of the type that are right in front of him)
2. DnD is not terribly well suited for running battles in the jungle, especially if we're all going in opposite directions. (Not that this was an overwhelmingly important decision, but a hypothetical fight where everyone is circling the camp and leaving glyphs and trying to stay just out of darkvision range has the potential to be nailbiting and exciting.... or really really boring and annoying).

Also considered moving around and flanking him, since they don't seem to be mind blasting over each other... but I just didn't think Hudder'd be able to figure that out (and I confess to thinking that two attacks was probably really important if the goal was to force the guy to teleport away).
 


Can't sunder MF tendrils, disarm prolly does not apply here, and the rules are silent on what happens if you trip someone in a grapple AFAIK (same thing with a bull rush). In fact, it is unclear whether someone grappling the MF could detach the tentacles (other than breaking another's hold). Domoris is unlikely to kill the MF grappling Davan outright and doesn't have enough BAB to grapple then pin/break a hold. Doesn't look good.

My thoughts sound right, s@s?
 

@stonegod: Well, that would seem to be the situation at the moment -- Domoris could enter the grapple (which would be somewhat easy as no AoO would be available) then use his second attack to attempt to break its hold (of one of its tentacles) on Davan's skull (Mind Flayer would be given a +2 bonus for each tentacle currently attached) Tripping the Mind Flayer would not affect its hold on his skull, as the rules are somewhat silent about that, plus the strength of the tentacles and the associated hold would probably drag the stunned Davan to the ground with him.

Break Another's Hold: This works just like breaking another's pin, except that you use it against a foe that merely has a hold on another character. If you win the opposed check, you free the character you're helping.

@Shayuri: Heads up, Dreadnought becomes unstunned next round (round 6)

@Graf: Hudder would have no idea what these squidmen are, especially as they are not sliced into rings, breaded and then deep fried.

@All: One of the mistakes I made in round 4 (I'm sure there are others with the grapple-fest) was the DC of MF#1's defensive casting -- I added the defensive casting DC of 15 to the casting while pinned DC of 20 to arrive at 35, but, since Morph/Hydra is currently grappling with MF#1, he would not be eligible to AoO, as he is considered to be not threatening an area. But, since the Flayer probably has no idea about this fact, I will continue to use the DC35 for it.
 
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s@squ@tch said:
@stonegod: Well, that would seem to be the situation at the moment -- Domoris could enter the grapple (which would be somewhat easy as no AoO would be available) then use his second attack to attempt to break its hold (of one of its tentacles) on Davan's skull (Mind Flayer would be given a +2 bonus for each tentacle currently attached) Tripping the Mind Flayer would not affect its hold on his skull, as the rules are somewhat silent about that, plus the strength of the tentacles and the associated hold would probably drag the stunned Davan to the ground with him.
From my reading of the D&D FAQ, you only get iterative attacks with your primary natural weapon when grappling; secondaries don't apply. Thus, all Domoris could do is initiate a grapple, not having sufficient BAB to break hold with a second attack.
 

Gotcha. I thought Domoris had a +6/+1 BAB (as an 8th level druid would have), forgot that the PrC would have started as +0/+1 for the first 2 lvl's.
 


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