S@squ@tch's Against the Giants - Team Gold OOC - Recruiting

I thought there were two MF's left at the end of the last round? Domoris could bird shift and attack in the same round, but the thing would prolly still get away.

Domoris is not a healer. Not very optimized for it at all.
 

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I say we move on if you can come up with a plan why a cleric/healer would be in the jungles of xen'drik(maybe a survivor of the previous expedition?). Morph can do some minor healing to himself and Dreadnaught if needed.

There was two flayers, until Dreadnaught cut one down at the end of the round. I missed it too initially.

sheet updated w/exp -ap and sunrod.
 

Evo is correct -- originally there were two flayers left at the end of round 6, but Shayuri updated Dreadnought's post before any actions for round 7 were posted, so his attack cut the one on the ground into two pieces.

And with only one left, I did not forsee any possible way for Domoris to control it in such a fashion in which it would not be able to plane shift away.
 


Sorry if the last post was presumptuous... From what I saw in the IC thread it seems that the group didn't have a proper policy for magic items.

It seems to my like this solution fulfills the needs of game balance (nobody gets extra magic items, at least not without going through Hudder and dealing with the glyph) and realism (it seems profoundly unlikely that people would leave 10,000s of gp worth of magic items lying around the jungle).

In the even that someone (probably the warforged) assert they actually have no next of kin then Hudder goes for "mentors" "students" "good friends" "people yah served with inna war".
Finally he suggests they donate to a religion 'r charity. Like the Reforged, read about 'em inna Korranberg Chronicle, they help warforged fit inna society.

If you are our new cleric then welcome Greenstar!
 

I would prefer not to see the scavenging of magic items from dead pc's if they are going to be replaced -- as it may offend the native spirits of Xen'drik. :cool:
 

Thus the wrapping them up in warded bags and returning them home...
;)

Hudder would never use the items... it'd be dishonorable.

The nice thing about Eberron is that they have pseudo-modern systems for some of this. So we can protect game balance without being too weird. Eventually we'll go back to town, and Hudder will drop them off in the Kundarak banking system (with a copy of the proper wills and instructions).

Anyone who survives gets to contact the deceased. Especially since we don't have any humans in the group once the glyph is on there nobody can get it off without it exploding.
 

s@s

Which program do you use to make your maps and move stuff around?
Using paint is proving to be painful...

thanks!
 



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