S@squ@tch's N1: Against the Cult of the Reptile God IC

But before you go, Ari interjects, We demand to know exactly what is going on around here. You openly threaten visitors who merely stopped by out of a sense of good will with questions which means you have something to hide. We are not so weak of will however. We are not going to be intimidated. It would be best for your health if you confess what you know now. What is it you are hiding!

Ari's Intimidate check is not very good, but he will use his words as an attempt to aid someone better at the task since that is clearly what we are trying to do.

Aid 18
 

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Zazz frowns and goes into a defensive stance. The elf didn't like giving up the advantage over the constable and his companions; he knew they were skilled fighters, and he didn't trust them as far as he could throw them. Still, perhaps these folk could convince them to leave town without further bloodshed, that might be for the best.


Full Defense (+6 due to 5 ranks in tumble), bringing Zazz's AC to 24.
 

Poised on the table edge about to strike at the Constable again, the fight seems to stop before it hardly began. Hearing the others speak, the dwarf adds his voice to the verbal battle again, for all the good he thinks it will do...

"As the priest says, tell us what you know so that OUR investigation can commence. Then you and yours can leave town and never return. Or don't and we shall finish what we have started and find our answers elsewhere..."
 


Constable Grover and friends

The constable looks over your group with a frenzied eye.

"I don't think you really understand. I -- WE -- are the law in this town, and we don't need any outsiders coming in and trying to do our job for us. Especially sticking their noses where they don't belong."

"You may have bested the lizards, but you won't get past us." He says as he hefts his morningstar above his head. "Run 'em through, boys!"

OOC:

Due to the break in combat I will need new initiative rolls for everyone, but no one will be considered flat-footed.
 

Stonefist moves to the corner of the table and drops off it then moves up so that the Constable is between him and the newcomer. Lashing out with his quarterstaff, the dwarf no longer holds himself to just knocking out the man. He has shown his corruption and deserves whatever the fates deal to him.

Init (1d20+3=4)
Stonefist MW Staff attack and damage (1d20+5=20, 1d6+3=5)
OOC: Stonefist moves to D4, then C3, then B4 to set up a flank of Grover. If Zazz moves into position at B6, then he and Stonefist can gain flanking bonus to attack the Constable.
 

"I knew it," says the elf. "Never trust the law," he continues, moving to flank the the constable with the help of the dwarf. He aims another thrust of his rapier at Grover, hoping to slip the blade through the man's armor and into his spleen.

Initiative +4, move to B6
Attack +6 (+8 w/flank), damage 1d6+1 (18-20) + 1d6 sneak attack

s@squ@tch, are we supposed to be making our own rolls?
 

OOC: I don't care -- if you want to make your own rolls, that is fine with me, if you prefer not to, then I will make them for you.
 


Seeing how the ensuing melee is going to make using his area spells difficult, Ari, sets his sight on the constable and uses alacritous cogitation to prepare a magic missile spell, sending the magical bolt straight for the corrupt man. Only an evil creature would be so negligent of his people and openly hostile to friendly outsiders. Thank you for clearing my conscience.
 

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